Package net.fabricmc.fabric.api.biome.v1
Class BiomeModifications
java.lang.Object
net.fabricmc.fabric.api.biome.v1.BiomeModifications
Provides an API to modify Biomes after they have been loaded and before they are used in the World.
Any modifications made to biomes will not be available for use in the demo level.
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Method Summary
Modifier and TypeMethodDescriptionstatic void
addCarver
(Predicate<BiomeSelectionContext> biomeSelector, RegistryKey<ConfiguredCarver<?>> configuredCarverKey) Convenience method to add a carver to one or more biomes.static void
addFeature
(Predicate<BiomeSelectionContext> biomeSelector, GenerationStep.Feature step, RegistryKey<PlacedFeature> placedFeatureRegistryKey) Convenience method to add a feature to one or more biomes.static void
addSpawn
(Predicate<BiomeSelectionContext> biomeSelector, SpawnGroup spawnGroup, EntityType<?> entityType, int weight, int minGroupSize, int maxGroupSize) Convenience method to add an entity spawn to one or more biomes.static BiomeModification
create
(Identifier id) Creates a new biome modification which will be applied whenever biomes are loaded from data packs.
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Method Details
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addFeature
public static void addFeature(Predicate<BiomeSelectionContext> biomeSelector, GenerationStep.Feature step, RegistryKey<PlacedFeature> placedFeatureRegistryKey) Convenience method to add a feature to one or more biomes.- See Also:
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addCarver
public static void addCarver(Predicate<BiomeSelectionContext> biomeSelector, RegistryKey<ConfiguredCarver<?>> configuredCarverKey) Convenience method to add a carver to one or more biomes.- See Also:
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addSpawn
public static void addSpawn(Predicate<BiomeSelectionContext> biomeSelector, SpawnGroup spawnGroup, EntityType<?> entityType, int weight, int minGroupSize, int maxGroupSize) Convenience method to add an entity spawn to one or more biomes.- See Also:
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create
Creates a new biome modification which will be applied whenever biomes are loaded from data packs.- Parameters:
id
- An identifier for the new set of biome modifications that is returned. Is used for guaranteeing consistent ordering between the biome modifications added by different mods (assuming they otherwise have the same phase).
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