Class FluidVariantAttributes

java.lang.Object
net.fabricmc.fabric.api.transfer.v1.fluid.FluidVariantAttributes

public final class FluidVariantAttributes extends Object
Common fluid variant attributes, accessible both client-side and server-side.
  • Method Details

    • register

      public static void register(Fluid fluid, FluidVariantAttributeHandler handler)
      Register an attribute handler for the passed fluid.
    • enableColoredVanillaFluidNames

      public static void enableColoredVanillaFluidNames()
      Enable blue- and red-colored names for water and lava respectively.
    • getHandler

      @Nullable public static @Nullable FluidVariantAttributeHandler getHandler(Fluid fluid)
      Return the attribute handler for the passed fluid, if available, and null otherwise.
    • getHandlerOrDefault

      public static FluidVariantAttributeHandler getHandlerOrDefault(Fluid fluid)
      Return the attribute handler for the passed fluid, if available, or the default instance otherwise.
    • getName

      public static Text getName(FluidVariant variant)
      Return the name that should be used for the passed fluid variant.
    • getFillSound

      public static SoundEvent getFillSound(FluidVariant variant)
      Return the sound corresponding to a container of this fluid variant being filled if available, or the default (water) filling sound otherwise.
    • getEmptySound

      public static SoundEvent getEmptySound(FluidVariant variant)
      Return the sound corresponding to a container of this fluid variant being emptied if available, or the default (water) emptying sound otherwise.
    • getLuminance

      public static int getLuminance(FluidVariant variant)
      Return an integer in [0, 15]: the light level emitted by this fluid variant, or 0 if it doesn't naturally emit light.
    • getTemperature

      public static int getTemperature(FluidVariant variant)
      Return a non-negative integer, representing the temperature of this fluid in Kelvin. The reference values are 300 for water, and 1300 for lava.
    • getViscosity

      public static int getViscosity(FluidVariant variant, @Nullable @Nullable World world)
      Return a positive integer, representing the viscosity of this fluid variant. Fluids with lower viscosity generally flow faster than fluids with higher viscosity.

      More precisely, viscosity should be 200 * FlowableFluid.getMaxFlowDistance(net.minecraft.world.WorldView) for flowable fluids. The reference values are 1000 for water, 2000 for lava in ultrawarm dimensions (such as the nether), and 6000 for lava in other dimensions.

      Parameters:
      world - World if available, otherwise null.
    • isLighterThanAir

      public static boolean isLighterThanAir(FluidVariant variant)
      Return true if this fluid is lighter than air. Fluids that are lighter than air generally flow upwards.