Interface MutableMesh
- All Superinterfaces:
Mesh
A bundle of
MutableQuadView instances encoded by the renderer that
can have more quads added to it. Typically used to build optimized,
immutable Meshes via emitter(), immutableCopy(),
and clear(). Encoded quads can also be inspected, modified, and
outputted directly to allow for advanced use cases where creating an
immutable Mesh is not desirable.
All declared methods in this interface are not thread-safe and
should not be used concurrently. Inherited methods from Mesh are
still thread-safe when used in isolation.
Only the renderer should implement or extend this interface.
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Method Summary
Modifier and TypeMethodDescriptionvoidclear()Resets this mesh to an empty state with zero quads, effectively clearing all existing quads.emitter()Returns theQuadEmitterused to append quads to this mesh.voidforEachMutable(Consumer<? super MutableQuadView> action) Use to access all the quads encoded in this mesh and modify them as necessary.Returns a new, optimized, immutableMeshinstance containing all quads currently encoded inthismesh.
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Method Details
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emitter
QuadEmitter emitter()Returns theQuadEmitterused to append quads to this mesh. Calling this method a second time invalidates any prior result. Do not retain references outside the context of this mesh. -
forEachMutable
Use to access all the quads encoded in this mesh and modify them as necessary. The quad instance sent to the consumer should never be retained outside the current call to the consumer. -
immutableCopy
Mesh immutableCopy()Returns a new, optimized, immutableMeshinstance containing all quads currently encoded inthismesh. This operation does not change the state ofthismesh; if you need to build another immutable mesh, callclear()first.If quad data has been added to the
emitter()but has not yet been emitted, calling this method will not affect it. -
clear
void clear()Resets this mesh to an empty state with zero quads, effectively clearing all existing quads.
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