Interface MutableMesh

All Superinterfaces:
MeshView

public interface MutableMesh extends MeshView
A bundle of mutable quads encoded by the renderer that can have more quads added to it. Typically used to build optimized, thread-safe, immutable Meshes via emitter(), immutableCopy(), and clear(). Encoded quads can also be inspected, modified, and output directly to allow for advanced use cases where creating an immutable Mesh is not desirable.

All declared methods in this interface are not thread-safe and must not be used concurrently.

Only the renderer should implement or extend this interface.

See Also:
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Resets this mesh to an empty state with zero quads, effectively clearing all existing quads.
    Returns the QuadEmitter used to append quads to this mesh.
    void
    Access all the quads encoded in this mesh and modify them as necessary.
    Returns a new, optimized, thread-safe, immutable Mesh containing all quads currently encoded in this mesh.

    Methods inherited from interface net.fabricmc.fabric.api.renderer.v1.mesh.MeshView

    forEach, outputTo, size
  • Method Details

    • emitter

      QuadEmitter emitter()
      Returns the QuadEmitter used to append quads to this mesh. Calling this method a second time invalidates any prior result. Do not retain references outside the context of this mesh.
    • forEachMutable

      void forEachMutable(Consumer<? super MutableQuadView> action)
      Access all the quads encoded in this mesh and modify them as necessary. The quad instance sent to the consumer should never be retained outside the current call to the consumer.

      Nesting calls to this method on the same mesh is not allowed.

    • immutableCopy

      Mesh immutableCopy()
      Returns a new, optimized, thread-safe, immutable Mesh containing all quads currently encoded in this mesh. This operation does not change the state of this mesh; if you need to build another immutable mesh from scratch, call clear() first.

      If quad data has been added to the emitter() but has not yet been emitted, calling this method will not affect it.

    • clear

      void clear()
      Resets this mesh to an empty state with zero quads, effectively clearing all existing quads.