Interface FabricBlockModelRenderer
public interface FabricBlockModelRenderer
Note: This interface is automatically implemented on
ModelBlockRenderer via Mixin and interface injection.-
Method Summary
Modifier and TypeMethodDescriptionstatic voidrender(com.mojang.blaze3d.vertex.PoseStack.Pose matrices, BlockVertexConsumerProvider vertexConsumers, net.minecraft.client.renderer.block.model.BlockStateModel model, float red, float green, float blue, int light, int overlay, net.minecraft.world.level.BlockAndTintGetter blockView, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState state) Alternative forModelBlockRenderer.renderModel(PoseStack.Pose, VertexConsumer, BlockStateModel, float, float, float, int, int)that accepts aBlockVertexConsumerProviderinstead of aVertexConsumer.default voidrender(net.minecraft.world.level.BlockAndTintGetter blockView, net.minecraft.client.renderer.block.model.BlockStateModel model, net.minecraft.world.level.block.state.BlockState state, net.minecraft.core.BlockPos pos, com.mojang.blaze3d.vertex.PoseStack matrices, BlockVertexConsumerProvider vertexConsumers, boolean cull, long seed, int overlay) Alternative forModelBlockRenderer.tesselateBlock(BlockAndTintGetter, List, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, int)andBlockRenderDispatcher.renderBatched(BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, List)that accepts aBlockStateModelinstead of aList<BlockModelPart>and aBlockVertexConsumerProviderinstead of aVertexConsumer.
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Method Details
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render
default void render(net.minecraft.world.level.BlockAndTintGetter blockView, net.minecraft.client.renderer.block.model.BlockStateModel model, net.minecraft.world.level.block.state.BlockState state, net.minecraft.core.BlockPos pos, com.mojang.blaze3d.vertex.PoseStack matrices, BlockVertexConsumerProvider vertexConsumers, boolean cull, long seed, int overlay) Alternative forModelBlockRenderer.tesselateBlock(BlockAndTintGetter, List, BlockState, BlockPos, PoseStack, VertexConsumer, boolean, int)andBlockRenderDispatcher.renderBatched(BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, List)that accepts aBlockStateModelinstead of aList<BlockModelPart>and aBlockVertexConsumerProviderinstead of aVertexConsumer. Also accepts the random seed. Prefer using this method over the vanilla alternative to correctly retrieve geometry from models that implementand to correctly buffer models that have geometry on multiple render layers.invalid reference
BlockStateModel#emitQuads(QuadEmitter, BlockAndTintGetter, BlockPos, BlockState, RandomSource, Predicate)This method allows buffering a block model in a terrain-like context, which usually includes stages like culling, dynamic tinting, shading, and flat/smooth lighting.
- Parameters:
blockView- The world in which to render the model. Should not be empty (i.e. notEmptyBlockAndTintGetter).model- The model to render.state- The block state.pos- The position of the block in the world.matrices- The matrix stack.vertexConsumers- The vertex consumers.cull- Whether to try to cull faces hidden by other blocks.seed- The random seed. Usually retrieved by the caller fromBlockBehaviour.BlockStateBase.getSeed(BlockPos).overlay- The overlay value to pass to outputVertexConsumers.
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render
static void render(com.mojang.blaze3d.vertex.PoseStack.Pose matrices, BlockVertexConsumerProvider vertexConsumers, net.minecraft.client.renderer.block.model.BlockStateModel model, float red, float green, float blue, int light, int overlay, net.minecraft.world.level.BlockAndTintGetter blockView, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState state) Alternative forModelBlockRenderer.renderModel(PoseStack.Pose, VertexConsumer, BlockStateModel, float, float, float, int, int)that accepts aBlockVertexConsumerProviderinstead of aVertexConsumer. Also accepts theBlockAndTintGetter,BlockPos, andBlockStateto pass towhen necessary. Prefer using this method over the vanilla alternative to correctly buffer models that have geometry on multiple render layers and to provide the model with additional context.invalid reference
BlockStateModel#emitQuads(QuadEmitter, BlockAndTintGetter, BlockPos, BlockState, RandomSource, Predicate)This method allows buffering a block model with minimal transformations to the model geometry. Usually used by entity renderers.
- Parameters:
matrices- The matrices.vertexConsumers- The vertex consumers.model- The model to render.red- The red component of the tint color.green- The green component of the tint color.blue- The blue component of the tint color.light- The minimum light value.overlay- The overlay value.blockView- The world in which to render the model. Can be empty (i.e.EmptyBlockAndTintGetter).pos- The position of the block in the world. Should beBlockPos.ZEROif the world is empty.state- The block state. Should beBlocks.AIR.getDefaultState()if not applicable.- See Also:
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