All Classes and Interfaces
Class
Description
A a map meant to be used as the backing storage for custom
ApiLookup
instances,
to implement a custom equivalent of BlockApiLookup#get
.A fast thread-safe copy-on-write map meant to be used as the backing storage for registered providers.
Armor renderers render worn armor items with custom code.
Callback for left-clicking ("attacking") a block.
Callback for left-clicking ("attacking") an entity.
Indicates that this
Event
is auto-invoking:
it calls the event callback implemented by a context parameter type automatically and without registration.Experimental feature, may be removed or changed without further notice.
Allows
Biome
properties to be modified.Provides an API to modify Biomes after they have been loaded and before they are used in the World.
Context given to a biome selector for deciding whether it applies to a biome or not.
Provides several convenient biome selectors that can be used with
BiomeModifications
.A transfer variant storage view that contains a blank variant all the time (it's always empty), but may have a nonzero capacity.
Defines how sprite pixels will be blended with the scene.
A
BlockApiLookup
bound to a ServerWorld
and a position, providing much faster API access.An object that allows retrieving APIs from blocks in a world.
Convienence interface for blocks which listen to "break interactions" (left-click).
Deprecated.
Please migrate to v1.
Deprecated.
This module has been moved into fabric-rendering-v1.
Helper class for registering BlockEntityRenderers.
Use to associate blocks or fluids with block render layer other than default.
Deprecated.
Please migrate to v1.
Represents a function that accepts an boolean-valued argument and produces a result.
Deprecated.
Please use
BuiltinItemRendererRegistry.DynamicItemRenderer
instead.This registry holds builtin item renderers for items.
Dynamic item renderers render items with custom code.
Deprecated.
Please migrate to
S2CPlayChannelEvents
since this was incorrectly named.Offers access to events related to the indication of a connected server's ability to receive packets in certain channels.
Entrypoint to expose cauldrons to the Fluid Transfer API.
Manages client-sided commands and provides some related helper methods.
Offers access to events related to the connection to a server on the client while the server is processing the client's login request.
Offers access to login stage client-side networking functionalities.
This event is emitted during the block-picking process.
Deprecated.
0.3.0
Deprecated.
This event is emitted at the beginning of the block picking process in
order to find any applicable ItemStack.
Offers access to events related to the connection to a server on a logical client.
Offers access to play stage client-side networking functionalities.
Deprecated.
Please migrate to
ClientPlayNetworking
.Deprecated.
Deprecated.
Replaced by
ColorProviderRegistry
A
Storage
wrapping multiple storages.Callback for when a server registers all commands.
Deprecated.
Please migrate to v1.
Registry of items to 0.0-1.0 values, defining the chance of a given item
increasing the Composter block's level.
Deprecated.
Use
ScreenHandlerRegistry.ExtendedClientHandlerFactory
instead.A context that allows an item-queried
Storage
implementation to interact with its containing inventory,
such as a player inventory or an emptying or filling machine.Deprecated.
Use
ScreenHandlerRegistry
instead.ContainerScreenFactory<C extends net.minecraft.screen.ScreenHandler>
Deprecated.
Use
ScreenRegistry.Factory
instead.Allows registering advancement criteria for triggers.
Allows an item to run custom logic when
ItemStack.damage(int, LivingEntity, Consumer)
is called.Utility class for creating custom game rule categories outside of the categories
Minecraft provides
.Implement this interface on a Sprite to declare additional dependencies
that should be processed prior to this sprite.
Dimensional renderers render world specific visuals of a world.
Interface for adding various tool attributes to items.
This event gets triggered when a new
DynamicRegistryManager
gets created, but before it gets filled.Base implementation of a fluid storage for an empty item.
Events related to elytra flight for living entities.
Deprecated.
This module has been moved into fabric-rendering-v1.
A helpers for registering entity model layers and providers for the layer's textured model data.
Deprecated.
Deprecated.
This module has been moved into fabric-rendering-v1.
Helper class for registering EntityRenderers.
Events about the sleep of living entities.
Events related to a tracking entities within a player's view distance.
Deprecated.
Use FabricEntityTypeBuilder methods
Deprecated.
A provider for the preferred equipment slot of an item.
Base class for Fabric's event implementations.
Helper for creating
Event
classes.An extension of
NamedScreenHandlerFactory
that can write additional data to a screen opening packet.A
Storage
that supports extraction, and not insertion.Interface for baked models that output meshes with enhanced rendering features.
FabricBlockEntityTypeBuilder<T extends net.minecraft.block.entity.BlockEntity>
Fabric's version of BlockEntityType.Builder.
FabricBlockEntityTypeBuilder.Factory<T extends net.minecraft.block.entity.BlockEntity>
Deprecated.
Please migrate to v1.
Fabric's version of Block.Settings.
Extensions to
CommandSource
for client-sided commands.Interface implemented by
net.minecraft.data.server.AbstractTagProvider.ObjectBuilder<T extends Object>
instances when
Fabric API is present.Deprecated.
Please use
FabricDefaultAttributeRegistry
instead.Allows registering custom default attributes for living entities.
This class consists exclusively of static methods that operate on world dimensions.
An interface that can be implemented on an item to provide custom elytra flight when it is worn in the
EquipmentSlot.CHEST
slot.FabricEntityTypeBuilder<T extends net.minecraft.entity.Entity>
Deprecated.
Please migrate to v1.
FabricEntityTypeBuilder<T extends net.minecraft.entity.Entity>
Extended version of
EntityType.Builder
with added registration for
server->client entity tracking values.FabricEntityTypeBuilder.Living<T extends net.minecraft.entity.LivingEntity>
An extended version of
FabricEntityTypeBuilder
with support for features on present on living entities
, such as default attributes.FabricEntityTypeBuilder.Mob<T extends net.minecraft.entity.mob.MobEntity>
An extended version of
FabricEntityTypeBuilder
with support for features on present on mob entities
, such as spawn restrictions.An extended game rule visitor which supports Fabric's own rule types.
This interface can be optionally implemented on your test class.
Fabric's version of Item.Settings.
Deprecated.
Use dedicated classes, such as
FabricToolTags
Deprecated.
Please migrate to v1.
Deprecated.
An interface implemented by all
net.minecraft.loot.LootPool
instances when
Fabric API is present.An interface implemented by all
net.minecraft.loot.LootSupplier
instances when
Fabric API is present.Deprecated.
Please migrate to v1.
Defines additional
mineable
tags for vanilla tools not covered by vanilla.Allows registering model predicate providers for item models.
Methods for creating particle types, both simple and using an existing attribute factory.
Used to create custom registries, with specified registry attributes.
FabricSpriteProvider.
FabricStructureBuilder<FC extends net.minecraft.world.gen.feature.FeatureConfig,S extends net.minecraft.world.gen.feature.StructureFeature<FC>>
A builder for registering custom structures.
Interface implemented by
Tag
instances when
Fabric API is present.Interface implemented by
Tag.Builder
instances when
Fabric API is present.Tool item tags provided by Fabric.
Deprecated.
Use the moved
FabricToolTags
class insteadA base
Storage
implementation that delegates every call to another storage,
except that it only allows insertion or extraction if FilteringStorage.canInsert(T)
or FilteringStorage.canExtract(T)
allows it respectively.A registry for shovel flattening interactions.
Constants for fluid transfer.
Interface for handling the rendering of a FluidState.
Registry for
FluidRenderHandler
instances.Access to
Storage<FluidVariant>
instances.An immutable association of a still fluid and an optional NBT tag.
Defines how fluid variants of a given Fluid should be displayed to clients.
Client-side display of fluid variants.
Base class for specialized model implementations that need to wrap other baked models.
Registry of items to 0-32767 fuel burn time values, in in-game ticks.
Base implementation of a fluid storage for a full item.
Utilities for working with netty's future listeners.
A utility class containing factory methods to create game rule types.
A utility class which allows for registration of game rules.
Interface for "identifiable" resource reload listeners.
A
Storage
that supports insertion, and not extraction.Deprecated.
Replaced by
InvalidateRenderStateCallback
Called when the world renderer reloads, usually as result of changing resource pack
or video configuration, or when the player types F3+A in the debug screen.
An implementation of
Storage<ItemVariant>
for vanilla's Inventory
, SidedInventory
and PlayerInventory
.An object that allows retrieving APIs from item stacks.
Deprecated.
Please migrate to v1.
Access to
Storage<ItemVariant>
instances.Deprecated.
Please use
ItemTooltipCallback
An immutable count-less ItemStack, i.e.
Helper for registering key bindings.
Deprecated.
Please migrate to v1.
Deprecated.
This module has been moved into fabric-rendering-v1.
Called when
feature renderers
for a living entity renderer
are registered.Deprecated.
This module has been moved into fabric-rendering-v1.
A delegate object used to help register feature renderers for an entity renderer.
Events related to living entity
FeatureRenderer
s.Fabric's extensions to
net.minecraft.loot.entry.LootEntries
for registering
custom loot entry types.Deprecated.
An event handler that is called when loot tables are loaded.
Finds standard
RenderMaterial
instances used to communicate
quad rendering characteristics to a RenderContext
.A bundle of one or more
QuadView
instances encoded by the renderer,
typically via Renderer.meshBuilder()
.Similar in purpose to
BufferBuilder
but simpler
and not tied to NIO or any other specific implementation,
plus designed to handle both static and dynamic building.Provides access to block mining levels.
Deprecated.
use
ExtraModelProvider
, which supports loading of plain Identifier
sCollection of utilities for model implementations.
The model loading context used during model providing.
Interface for model resource providers.
Interface for model variant providers.
To achieve a predictable order for biome modifiers, and to aid with mod compatibility, modifiers need to declare
the phase in which they will be applied.
Interface implemented by mod-provided resource packs.
A mutable
QuadView
instance.NBT type ID constants.
API that exposes the internals of Minecraft's nether biome code.
Provides methods for registering oxidizable and waxable blocks.
Helper methods for working with and creating
PacketByteBuf
s.Deprecated.
See the corresponding play packet handler in
ClientPlayNetworking
or ServerPlayNetworking
Deprecated.
Deprecated.
Represents something that supports sending packets to channels.
Registry for adding particle factories on the client for
particle types created using FabricParticleTypes (or otherwise).
ParticleFactoryRegistry.PendingParticleFactory<T extends net.minecraft.particle.ParticleEffect>
A pending particle factory.
A
Storage<ItemVariant>
implementation for a PlayerInventory
.For example, a block entity may use the methods in this class to send a packet to all clients which can see the block entity in order notify clients about a change.
Deprecated.
Please use
PlayerLookup
instead.This class provides utilities to create a
PointOfInterestType
.Specialized
MutableQuadView
obtained via MeshBuilder.getEmitter()
to append quads during mesh building.Interface for reading quad data encoded by
MeshBuilder
.The remapping process functions as follows:
RegistryEntryRemovedCallbacks are called to remove any objects culled in the process, with the old numeric ID.
BlockView-extending interface to be used by
FabricBakedModel
for dynamic model
customization.Interface for
BlockEntity
s which provide dynamic model state data.This defines the instance made available to models for buffering vertex data at render time.
Interface for rendering plug-ins that provide enhanced capabilities
for model lighting, buffering and rendering.
Registration and access for rendering extensions.
All model quads have an associated render material governing
how the quad will be rendered.
An immutable object storing both a resource and an amount, provided for convenience.
Helper for working with
ResourceManager
instances, and other resource loader generalities.Represents the resource pack activation type.
This class contains default keys for various Minecraft resource reload listeners.
Deprecated.
Please migrate to
C2SPlayChannelEvents
since this was incorrectly named.Offers access to events related to the indication of a connected client's ability to receive packets in certain channels.
Holds events related to
Screen
s.An API for creating and registering screen handler types.
ScreenHandlerRegistry.ExtendedClientHandlerFactory<T extends net.minecraft.screen.ScreenHandler>
A factory for client-sided screen handler instances
with additional screen opening data.
ScreenHandlerRegistry.SimpleClientHandlerFactory<T extends net.minecraft.screen.ScreenHandler>
A factory for client-sided screen handler instances.
Events related to use of the keyboard in a
Screen
.Events related to use of the mouse in a
Screen
.Deprecated.
Use
ScreenRegistry
instead.An API for registering handled screens that represent screen handlers on the client.
ScreenRegistry.Factory<H extends net.minecraft.screen.ScreenHandler,S extends net.minecraft.client.gui.screen.Screen & net.minecraft.client.gui.screen.ingame.ScreenHandlerProvider<H>>
A factory for handled screens.
Utility methods related to screens.
Events related to entities in combat.
Events related to an entity being moved to another world.
Offers access to events related to the connection to a client on a logical server while a client is logging in.
Offers access to login stage server-side networking functionalities.
Allows blocking client log-in until all all futures passed into
ServerLoginNetworking.LoginSynchronizer.waitFor(Future)
are completed.Offers access to events related to the connection to a client on a logical server while a client is in game.
Offers access to play stage server-side networking functionalities.
Deprecated.
Please migrate to
ServerPlayNetworking
.Deprecated.
Deprecated.
Deprecated.
A simple fluid render handler that uses and loads sprites given by their
identifiers.
A simplified version of the "resource reload listener" interface, hiding the
peculiarities of the API.
A simplified version of the "resource reload listener" interface, hiding the
peculiarities of the API and ensuring all data is loaded on the main thread.
Deprecated, for removal: This API element is subject to removal in a future version.
Superseded by
SingleVariantStorage
.A storage that is also its only storage view.
An item variant storage backed by an
ItemStack
.Base implementation of a fixed-capacity "continuous" storage for item-provided storage APIs.
A storage that can store a single transfer variant at any given time.
An iterator for a single
StorageView
, tied to a transaction.A base participant implementation that modifies itself during transactions,
saving snapshots of its state in objects of type
T
in case it needs to revert to a previous state.Indexes a texture atlas to allow fast lookup of Sprites from
baked vertex coordinates.
An object that can store resources.
Preconditions that can be used when working with storages.
Helper functions to work with
Storage
s.A view of a single stored resource in a
Storage
, for use with Storage.iterator(net.fabricmc.fabric.api.transfer.v1.transaction.TransactionContext)
or Storage.exactView(net.fabricmc.fabric.api.transfer.v1.transaction.TransactionContext, T)
.A registry for axe stripping interactions.
A factory for accessing datapack tags.
Deprecated.
use
TagFactory
instead.API that exposes some internals of the minecraft default biome source for The End.
A registry for hoe tilling interactions.
API facing part to register tool handlers and get information about how tools are handled.
Allows registering a mapping from
TooltipData
to TooltipComponent
.Utilities to help with registration of trade offers.
A global operation where participants guarantee atomicity: either the whole operation succeeds,
or it is completely aborted and rolled back.
A subset of a
Transaction
that lets participants properly take part in transactions, manage their state,
or open nested transactions, but does not allow them to close the transaction they are passed.A callback that is invoked when a transaction is closed.
A callback that is invoked after the outer transaction is closed.
The result of a transaction operation.
An immutable association of an immutable object instance (for example
Item
or Fluid
) and an optional NBT tag.Represents a boolean value which can be true, false or refer to a default value.
Callback for right-clicking ("using") a block.
Callback for right-clicking ("using") an entity.
Callback for right-clicking ("using") an item.
A type of game rule which can validate an input.
Allows for the creation of new
VillagerProfession
s.Utilities related to the creation of
VillagerType
s.Except as noted below, the properties exposed here match the parameters passed to
WorldRenderer.render(MatrixStack, float, long, boolean, Camera, GameRenderer, LightmapTextureManager, Matrix4f)
.Used in
BLOCK_OUTLINE
to convey the parameters normally sent to
WorldRenderer.drawBlockOutline
.Mods should use these events to introduce custom rendering during
WorldRenderer.render(net.minecraft.client.util.math.MatrixStack, float, long, boolean, net.minecraft.client.render.Camera, net.minecraft.client.render.GameRenderer, net.minecraft.client.render.LightmapTextureManager, net.minecraft.util.math.Matrix4f)
without adding complicated and conflict-prone injections there.Deprecated.