Interface EntitySleepEvents.AllowNearbyMonsters
- Enclosing class:
EntitySleepEvents
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
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Method Summary
Modifier and TypeMethodDescriptionnet.minecraft.util.ActionResult
allowNearbyMonsters
(net.minecraft.entity.player.PlayerEntity player, net.minecraft.util.math.BlockPos sleepingPos, boolean vanillaResult) Checks whether a player can sleep when monsters are nearby.
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Method Details
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allowNearbyMonsters
net.minecraft.util.ActionResult allowNearbyMonsters(net.minecraft.entity.player.PlayerEntity player, net.minecraft.util.math.BlockPos sleepingPos, boolean vanillaResult) Checks whether a player can sleep when monsters are nearby.Non-passing return values cancel further callbacks.
- Parameters:
player
- the sleeping playersleepingPos
- the (possibly still unset) sleeping position of the playervanillaResult
-true
if vanilla's monster check succeeded (there were no monsters),false
otherwise- Returns:
ActionResult.SUCCESS
to allow sleeping,ActionResult.FAIL
to prevent sleeping,ActionResult.PASS
to fall back to other callbacks
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