- Enclosing class:
ServerPlayerEvents
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
-
Method Summary
boolean
allowDeath(net.minecraft.server.network.ServerPlayerEntity player,
net.minecraft.entity.damage.DamageSource damageSource,
float damageAmount)
Called when a player takes fatal damage (before totems of undying can take effect).
-
Method Details
-
allowDeath
boolean allowDeath(net.minecraft.server.network.ServerPlayerEntity player,
net.minecraft.entity.damage.DamageSource damageSource,
float damageAmount)
Called when a player takes fatal damage (before totems of undying can take effect).
- Parameters:
player
- the player
damageSource
- the fatal damage damageSource
damageAmount
- the damageAmount of damage that has killed the player
- Returns:
- true if the death should go ahead, false otherwise.