Interface ClientPlayNetworking.PlayChannelHandler

Enclosing class:
ClientPlayNetworking
Functional Interface:
This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.

@Environment(CLIENT) @FunctionalInterface public static interface ClientPlayNetworking.PlayChannelHandler
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    receive(net.minecraft.client.MinecraftClient client, net.minecraft.client.network.ClientPlayNetworkHandler handler, net.minecraft.network.PacketByteBuf buf, PacketSender responseSender)
    Handles an incoming packet.
  • Method Details

    • receive

      void receive(net.minecraft.client.MinecraftClient client, net.minecraft.client.network.ClientPlayNetworkHandler handler, net.minecraft.network.PacketByteBuf buf, PacketSender responseSender)
      Handles an incoming packet.

      This method is executed on netty's event loops. Modification to the game should be scheduled using the provided Minecraft client instance.

      An example usage of this is to display an overlay message:

      
       ClientPlayNetworking.registerReceiver(new Identifier("mymod", "overlay"), (client, handler, buf, responseSender) -&rt; {
       	String message = buf.readString(32767);
      
       	// All operations on the server or world must be executed on the server thread
       	client.execute(() -&rt; {
       		client.inGameHud.setOverlayMessage(message, true);
       	});
       });
       
      Parameters:
      client - the client
      handler - the network handler that received this packet
      buf - the payload of the packet
      responseSender - the packet sender