Interface ServerMessageEvents.AllowGameMessage

Enclosing class:
ServerMessageEvents
Functional Interface:
This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.

@FunctionalInterface public static interface ServerMessageEvents.AllowGameMessage
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    allowGameMessage(net.minecraft.text.Text message, net.minecraft.util.registry.RegistryKey<net.minecraft.network.message.MessageType> typeKey)
    Called when the server broadcasts a game message to all players.
  • Method Details

    • allowGameMessage

      boolean allowGameMessage(net.minecraft.text.Text message, net.minecraft.util.registry.RegistryKey<net.minecraft.network.message.MessageType> typeKey)
      Called when the server broadcasts a game message to all players. Game messages include death messages, join/leave messages, and advancement messages. Returning false prevents the message from being broadcast and the ServerMessageEvents.GAME_MESSAGE event from triggering.
      Parameters:
      message - the broadcast message; use message.raw().getContent() to get the text
      typeKey - the message type
      Returns:
      true if the message should be broadcast, otherwise false