Interface ServerLoginNetworking.LoginSynchronizer
- Enclosing class:
ServerLoginNetworking
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
Allows blocking client log-in until all all futures passed into
waitFor(Future)
are completed.-
Method Summary
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Method Details
-
waitFor
Allows blocking client log-in until thefuture
isdone
.Since packet reception happens on netty's event loops, this allows handlers to perform logic on the Server Thread, etc. For instance, a handler can prepare an upcoming query request or check necessary login data on the server thread.
Here is an example where the player log-in is blocked so that a credential check and building of a followup query request can be performed properly on the logical server thread before the player successfully logs in:
Usually it is enough to pass the return value forServerLoginNetworking.registerGlobalReceiver(CHECK_CHANNEL, (server, handler, understood, buf, synchronizer, responseSender) -> { if (!understood) { handler.disconnect(new LiteralText("Only accept clients that can check!")); return; } String checkMessage = buf.readString(32767); // Just send the CompletableFuture returned by the server's submit method synchronizer.waitFor(server.submit(() -> { LoginInfoChecker checker = LoginInfoChecker.get(server); if (!checker.check(handler.getConnectionInfo(), checkMessage)) { handler.disconnect(new LiteralText("Invalid credentials!")); return; } responseSender.send(UPCOMING_CHECK, checker.buildSecondQueryPacket(handler, checkMessage)); })); });
ThreadExecutor.submit(Runnable)
forfuture
.- Parameters:
future
- the future that must be done before the player can log in
-