Interface WorldRenderEvents.BeforeBlockOutline
- Enclosing class:
WorldRenderEvents
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
@Environment(CLIENT)
@FunctionalInterface
public static interface WorldRenderEvents.BeforeBlockOutline
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Method Summary
Modifier and TypeMethodDescriptionboolean
beforeBlockOutline
(WorldRenderContext context, @Nullable HitResult hitResult) Event signature forWorldRenderEvents.BEFORE_BLOCK_OUTLINE
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Method Details
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beforeBlockOutline
Event signature forWorldRenderEvents.BEFORE_BLOCK_OUTLINE
.- Parameters:
context
- Access to state and parameters available during world rendering.hitResult
- The game object currently under the crosshair target. Normally equivalent toMinecraftClient.crosshairTarget
. Provided for convenience.- Returns:
- true if vanilla block outline rendering should happen.
Returning false prevents
WorldRenderEvents.BLOCK_OUTLINE
from invoking and also skips the vanilla block outline render, but has no effect on other subscribers to this event.
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