Class GameRuleFactory
java.lang.Object
net.fabricmc.fabric.api.gamerule.v1.GameRuleFactory
A utility class containing factory methods to create game rule types.
A game rule is a persisted, per server data value which may control gameplay aspects.
Some factory methods allow specification of a callback that is invoked when the value of a game rule has changed.
Typically, the callback is used for game rules which may influence game logic, such as disabling raids
.
To register a game rule, you can use GameRuleRegistry.register(String, GameRules.Category, GameRules.Type)
.
For example, to register a game rule that is an integer where the acceptable values are between 0 and 10, one would use the following:
public static final GameRules.Key<GameRules.IntRule> EXAMPLE_INT_RULE = GameRuleRegistry.register("exampleIntRule", GameRules.Category.UPDATES, GameRuleFactory.createIntRule(1, 10));
To register a game rule in a custom category, GameRuleRegistry.register(String, CustomGameRuleCategory, GameRules.Type)
should be used.
- See Also:
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Method Summary
Modifier and TypeMethodDescriptionstatic GameRules.Type<GameRules.BooleanRule>
createBooleanRule
(boolean defaultValue) Creates a boolean rule type.static GameRules.Type<GameRules.BooleanRule>
createBooleanRule
(boolean defaultValue, BiConsumer<MinecraftServer, GameRules.BooleanRule> changedCallback) Creates a boolean rule type.static GameRules.Type<DoubleRule>
createDoubleRule
(double defaultValue) Creates a double rule type.static GameRules.Type<DoubleRule>
createDoubleRule
(double defaultValue, double minimumValue) Creates a double rule type.static GameRules.Type<DoubleRule>
createDoubleRule
(double defaultValue, double minimumValue, double maximumValue) Creates a double rule type.static GameRules.Type<DoubleRule>
createDoubleRule
(double defaultValue, double minimumValue, double maximumValue, BiConsumer<MinecraftServer, DoubleRule> changedCallback) Creates a double rule type.static GameRules.Type<DoubleRule>
createDoubleRule
(double defaultValue, double minimumValue, BiConsumer<MinecraftServer, DoubleRule> changedCallback) Creates a double rule type.static GameRules.Type<DoubleRule>
createDoubleRule
(double defaultValue, BiConsumer<MinecraftServer, DoubleRule> changedCallback) Creates a double rule type.static <E extends Enum<E>>
GameRules.Type<EnumRule<E>>createEnumRule
(E defaultValue) Creates an enum rule type.static <E extends Enum<E>>
GameRules.Type<EnumRule<E>>createEnumRule
(E defaultValue, E[] supportedValues) Creates an enum rule type.static <E extends Enum<E>>
GameRules.Type<EnumRule<E>>createEnumRule
(E defaultValue, E[] supportedValues, BiConsumer<MinecraftServer, EnumRule<E>> changedCallback) Creates an enum rule type.static <E extends Enum<E>>
GameRules.Type<EnumRule<E>>createEnumRule
(E defaultValue, BiConsumer<MinecraftServer, EnumRule<E>> changedCallback) Creates an enum rule type.static GameRules.Type<GameRules.IntRule>
createIntRule
(int defaultValue) Creates an integer rule type.static GameRules.Type<GameRules.IntRule>
createIntRule
(int defaultValue, int minimumValue) Creates an integer rule type.static GameRules.Type<GameRules.IntRule>
createIntRule
(int defaultValue, int minimumValue, int maximumValue) Creates an integer rule type.static GameRules.Type<GameRules.IntRule>
createIntRule
(int defaultValue, int minimumValue, int maximumValue, @Nullable BiConsumer<MinecraftServer, GameRules.IntRule> changedCallback) Creates an integer rule type.static GameRules.Type<GameRules.IntRule>
createIntRule
(int defaultValue, int minimumValue, BiConsumer<MinecraftServer, GameRules.IntRule> changedCallback) Creates an integer rule type.static GameRules.Type<GameRules.IntRule>
createIntRule
(int defaultValue, BiConsumer<MinecraftServer, GameRules.IntRule> changedCallback) Creates an integer rule type.
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Method Details
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createBooleanRule
Creates a boolean rule type.- Parameters:
defaultValue
- the default value of the game rule- Returns:
- a boolean rule type
-
createBooleanRule
public static GameRules.Type<GameRules.BooleanRule> createBooleanRule(boolean defaultValue, BiConsumer<MinecraftServer, GameRules.BooleanRule> changedCallback) Creates a boolean rule type.- Parameters:
defaultValue
- the default value of the game rulechangedCallback
- a callback that is invoked when the value of a game rule has changed- Returns:
- a boolean rule type
-
createIntRule
Creates an integer rule type.- Parameters:
defaultValue
- the default value of the game rule- Returns:
- an integer rule type
-
createIntRule
Creates an integer rule type.- Parameters:
defaultValue
- the default value of the game ruleminimumValue
- the minimum value the game rule may accept- Returns:
- an integer rule type
-
createIntRule
public static GameRules.Type<GameRules.IntRule> createIntRule(int defaultValue, int minimumValue, BiConsumer<MinecraftServer, GameRules.IntRule> changedCallback) Creates an integer rule type.- Parameters:
defaultValue
- the default value of the game ruleminimumValue
- the minimum value the game rule may acceptchangedCallback
- a callback that is invoked when the value of a game rule has changed- Returns:
- an integer rule type
-
createIntRule
public static GameRules.Type<GameRules.IntRule> createIntRule(int defaultValue, int minimumValue, int maximumValue) Creates an integer rule type.- Parameters:
defaultValue
- the default value of the game ruleminimumValue
- the minimum value the game rule may acceptmaximumValue
- the maximum value the game rule may accept- Returns:
- an integer rule type
-
createIntRule
public static GameRules.Type<GameRules.IntRule> createIntRule(int defaultValue, BiConsumer<MinecraftServer, GameRules.IntRule> changedCallback) Creates an integer rule type.- Parameters:
defaultValue
- the default value of the game rulechangedCallback
- a callback that is invoked when the value of a game rule has changed- Returns:
- an integer rule type
-
createIntRule
public static GameRules.Type<GameRules.IntRule> createIntRule(int defaultValue, int minimumValue, int maximumValue, @Nullable @Nullable BiConsumer<MinecraftServer, GameRules.IntRule> changedCallback) Creates an integer rule type.- Parameters:
defaultValue
- the default value of the game ruleminimumValue
- the minimum value the game rule may acceptmaximumValue
- the maximum value the game rule may acceptchangedCallback
- a callback that is invoked when the value of a game rule has changed- Returns:
- an integer rule type
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createDoubleRule
Creates a double rule type.- Parameters:
defaultValue
- the default value of the game rule- Returns:
- a double rule type
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createDoubleRule
Creates a double rule type.- Parameters:
defaultValue
- the default value of the game ruleminimumValue
- the minimum value the game rule may accept- Returns:
- a double rule type
-
createDoubleRule
public static GameRules.Type<DoubleRule> createDoubleRule(double defaultValue, double minimumValue, BiConsumer<MinecraftServer, DoubleRule> changedCallback) Creates a double rule type.- Parameters:
defaultValue
- the default value of the game ruleminimumValue
- the minimum value the game rule may acceptchangedCallback
- a callback that is invoked when the value of a game rule has changed- Returns:
- a double rule type
-
createDoubleRule
public static GameRules.Type<DoubleRule> createDoubleRule(double defaultValue, double minimumValue, double maximumValue) Creates a double rule type.- Parameters:
defaultValue
- the default value of the game ruleminimumValue
- the minimum value the game rule may acceptmaximumValue
- the maximum value the game rule may accept- Returns:
- a double rule type
-
createDoubleRule
public static GameRules.Type<DoubleRule> createDoubleRule(double defaultValue, BiConsumer<MinecraftServer, DoubleRule> changedCallback) Creates a double rule type.- Parameters:
defaultValue
- the default value of the game rulechangedCallback
- a callback that is invoked when the value of a game rule has changed- Returns:
- a double rule type
-
createDoubleRule
public static GameRules.Type<DoubleRule> createDoubleRule(double defaultValue, double minimumValue, double maximumValue, BiConsumer<MinecraftServer, DoubleRule> changedCallback) Creates a double rule type.- Parameters:
defaultValue
- the default value of the game ruleminimumValue
- the minimum value the game rule may acceptmaximumValue
- the maximum value the game rule may acceptchangedCallback
- a callback that is invoked when the value of a game rule has changed- Returns:
- a double rule type
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createEnumRule
Creates an enum rule type.All enum values are supported.
- Type Parameters:
E
- the type of enum this game rule stores- Parameters:
defaultValue
- the default value of the game rule- Returns:
- an enum rule type
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createEnumRule
public static <E extends Enum<E>> GameRules.Type<EnumRule<E>> createEnumRule(E defaultValue, BiConsumer<MinecraftServer, EnumRule<E>> changedCallback) Creates an enum rule type.All enum values are supported.
- Type Parameters:
E
- the type of enum this game rule stores- Parameters:
defaultValue
- the default value of the game rulechangedCallback
- a callback that is invoked when the value of a game rule has changed- Returns:
- an enum rule type
-
createEnumRule
public static <E extends Enum<E>> GameRules.Type<EnumRule<E>> createEnumRule(E defaultValue, E[] supportedValues) Creates an enum rule type.- Type Parameters:
E
- the type of enum this game rule stores- Parameters:
defaultValue
- the default value of the game rulesupportedValues
- the values the game rule may support- Returns:
- an enum rule type
-
createEnumRule
public static <E extends Enum<E>> GameRules.Type<EnumRule<E>> createEnumRule(E defaultValue, E[] supportedValues, BiConsumer<MinecraftServer, EnumRule<E>> changedCallback) Creates an enum rule type.- Type Parameters:
E
- the type of enum this game rule stores- Parameters:
defaultValue
- the default value of the game rulesupportedValues
- the values the game rule may supportchangedCallback
- a callback that is invoked when the value of a game rule has changed.- Returns:
- an enum rule type
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