Interface ClientPlayNetworking.PlayChannelHandler
- Enclosing class:
ClientPlayNetworking
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
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Method Summary
Modifier and TypeMethodDescriptionvoid
receive
(MinecraftClient client, ClientPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) Handles an incoming packet.
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Method Details
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receive
void receive(MinecraftClient client, ClientPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) Handles an incoming packet.This method is executed on netty's event loops. Modification to the game should be scheduled using the provided Minecraft client instance.
An example usage of this is to display an overlay message:
ClientPlayNetworking.registerReceiver(new Identifier("mymod", "overlay"), (client, handler, buf, responseSender) -> { String message = buf.readString(32767); // All operations on the server or world must be executed on the server thread client.execute(() -> { client.inGameHud.setOverlayMessage(message, true); }); });
- Parameters:
client
- the clienthandler
- the network handler that received this packetbuf
- the payload of the packetresponseSender
- the packet sender
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