Class ModelHelper
java.lang.Object
net.fabricmc.fabric.api.renderer.v1.model.ModelHelper
Collection of utilities for model implementations.
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Field Summary
Modifier and TypeFieldDescriptionstatic final ModelTransformation
Mimics the vanilla model transformation used for most vanilla blocks, and should be suitable for most custom block-like models.static final int
Result fromtoFaceIndex(Direction)
for null values.static final Transformation
static final Transformation
static final Transformation
static final Transformation
static final Transformation
static final Transformation
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Method Summary
Modifier and TypeMethodDescriptionstatic Direction
faceFromIndex
(int faceIndex) Use to decode a result fromtoFaceIndex(Direction)
.static int
toFaceIndex
(Direction face) Convenient way to encode faces that may be null.toQuadLists
(Mesh mesh) Converts a mesh into an array of lists of vanilla baked quads.
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Field Details
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NULL_FACE_ID
public static final int NULL_FACE_IDResult fromtoFaceIndex(Direction)
for null values.- See Also:
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TRANSFORM_BLOCK_GUI
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TRANSFORM_BLOCK_GROUND
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TRANSFORM_BLOCK_FIXED
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TRANSFORM_BLOCK_3RD_PERSON_RIGHT
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TRANSFORM_BLOCK_1ST_PERSON_RIGHT
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TRANSFORM_BLOCK_1ST_PERSON_LEFT
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MODEL_TRANSFORM_BLOCK
Mimics the vanilla model transformation used for most vanilla blocks, and should be suitable for most custom block-like models.
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Method Details
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toFaceIndex
Convenient way to encode faces that may be null. Null is returned asNULL_FACE_ID
. UsefaceFromIndex(int)
to retrieve encoded face. -
faceFromIndex
Use to decode a result fromtoFaceIndex(Direction)
. Return value will be null if encoded value was null. Can also be used for no-allocation iteration ofDirection.values()
, optionally including the null face. (Use < or <=NULL_FACE_ID
to exclude or include the null value, respectively.) -
toQuadLists
Converts a mesh into an array of lists of vanilla baked quads. Useful for creating vanilla baked models when required for compatibility. The array indexes correspond toDirection.getId()
with the addition ofNULL_FACE_ID
.Retrieves sprites from the block texture atlas via
SpriteFinder
.
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