Interface ClientReceiveMessageEvents.AllowGame
- Enclosing class:
ClientReceiveMessageEvents
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
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Method Summary
Modifier and TypeMethodDescriptionbooleanallowReceiveGameMessage(Text message, boolean overlay) Called when the client receives a game message, which is any message sent by the server.
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Method Details
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allowReceiveGameMessage
Called when the client receives a game message, which is any message sent by the server. Returningfalseprevents the message from being displayed, andClientReceiveMessageEvents.GAME_CANCELEDwill be triggered instead ofClientReceiveMessageEvents.MODIFY_GAME.Overlay is whether the message will be displayed in the action bar. To toggle overlay, return false and call
ClientPlayerEntity.sendMessage(message, overlay).- Parameters:
message- the message received from the serveroverlay- whether the message will be displayed in the action bar- Returns:
trueif the message should be displayed, otherwisefalse
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