Interface EntitySleepEvents.AllowNearbyMonsters
- Enclosing class:
EntitySleepEvents
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
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Method Summary
Modifier and TypeMethodDescriptionallowNearbyMonsters(PlayerEntity player, BlockPos sleepingPos, boolean vanillaResult) Checks whether a player can sleep when monsters are nearby.
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Method Details
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allowNearbyMonsters
Checks whether a player can sleep when monsters are nearby.Non-passing return values cancel further callbacks.
- Parameters:
player- the sleeping playersleepingPos- the (possibly still unset) sleeping position of the playervanillaResult-trueif vanilla's monster check succeeded (there were no monsters),falseotherwise- Returns:
ActionResult.SUCCESSto allow sleeping,ActionResult.FAILto prevent sleeping,ActionResult.PASSto fall back to other callbacks
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