Class ServerPlayerEvents
java.lang.Object
net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic interfacestatic interfaceDeprecated.static interface -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Event<ServerPlayerEvents.AfterRespawn>An event that is called after a player has been respawned.static final Event<ServerPlayerEvents.AllowDeath>Deprecated.Use the more generalServerLivingEntityEvents.ALLOW_DEATHevent instead and check forinstanceof ServerPlayerEntity.static final Event<ServerPlayerEvents.CopyFrom>An event that is called when the data from an old player is copied to a new player. -
Method Summary
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Field Details
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COPY_FROM
An event that is called when the data from an old player is copied to a new player.This event is typically called before a player is completely respawned. Mods may use this event to copy old player data to a new player.
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AFTER_RESPAWN
An event that is called after a player has been respawned.Mods may use this event for reference clean up on the old player.
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ALLOW_DEATH
Deprecated.Use the more generalServerLivingEntityEvents.ALLOW_DEATHevent instead and check forinstanceof ServerPlayerEntity.An event that is called when a player takes fatal damage.
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ServerLivingEntityEvents.ALLOW_DEATHevent instead and check forinstanceof ServerPlayerEntity.