Package net.fabricmc.fabric.api.loot.v2
Interface FabricLootTableBuilder
@NonExtendable
public interface FabricLootTableBuilder
Convenience extensions to
LootTable.Builder
for adding pre-built objects or collections and modifying loot pools.
This interface is automatically injected to LootTable.Builder.
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Method Summary
Modifier and TypeMethodDescriptiondefault LootTable.Builderapply(Collection<? extends LootFunction> functions) Applies loot functions to this builder.default LootTable.Builderapply(LootFunction function) Applies a loot function to this builder.static LootTable.BuilderCreates a builder copy of a loot table.default LootTable.BuildermodifyPools(Consumer<? super LootPool.Builder> modifier) Modifies all loot pools already present in this builder.default LootTable.BuilderAdds a loot pool to this builder.default LootTable.Builderpools(Collection<? extends LootPool> pools) Adds loot pools to this builder.
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Method Details
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pool
Adds a loot pool to this builder.- Parameters:
pool- the added pool- Returns:
- this builder
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apply
Applies a loot function to this builder.- Parameters:
function- the applied function- Returns:
- this builder
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pools
Adds loot pools to this builder.- Parameters:
pools- the added pools- Returns:
- this builder
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apply
Applies loot functions to this builder.- Parameters:
functions- the applied functions- Returns:
- this builder
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modifyPools
Modifies all loot pools already present in this builder.This method can be used instead of simply adding a new pool when you want the loot table to only drop items from one of the loot pool entries instead of both.
Calling this method turns all pools into builders and rebuilds them back into loot pools afterwards, so it is more efficient to do all transformations with one
modifyPoolscall.- Parameters:
modifier- the modifying function- Returns:
- this builder
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copyOf
Creates a builder copy of a loot table.- Parameters:
table- the loot table- Returns:
- the copied builder
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