Interface ServerConfigurationNetworking.ConfigurationChannelHandler
- Enclosing class:
ServerConfigurationNetworking
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
@FunctionalInterface
public static interface ServerConfigurationNetworking.ConfigurationChannelHandler
-
Method Summary
Modifier and TypeMethodDescriptionvoid
receive
(MinecraftServer server, ServerConfigurationNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) Handles an incoming packet.
-
Method Details
-
receive
void receive(MinecraftServer server, ServerConfigurationNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) Handles an incoming packet.This method is executed on netty's event loops. Modification to the game should be scheduled using the server instance from
ServerConfigurationNetworking.getServer(ServerConfigurationNetworkHandler)
.An example usage of this is:
ServerConfigurationNetworking.registerReceiver(new Identifier("mymod", "boom"), (server, handler, buf, responseSender) -> { boolean fire = buf.readBoolean(); // All operations on the server must be executed on the server thread server.execute(() -> { }); });
- Parameters:
server
- the serverhandler
- the network handler that received this packet, representing the client who sent the packetbuf
- the payload of the packetresponseSender
- the packet sender
-