Interface ServerPlayNetworking.PlayChannelHandler
- Enclosing class:
ServerPlayNetworking
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
-
Method Summary
Modifier and TypeMethodDescriptionvoid
receive
(MinecraftServer server, ServerPlayerEntity player, ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) Handles an incoming packet.
-
Method Details
-
receive
void receive(MinecraftServer server, ServerPlayerEntity player, ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) Handles an incoming packet.This method is executed on netty's event loops. Modification to the game should be scheduled using the provided Minecraft server instance.
An example usage of this is to create an explosion where the player is looking:
ServerPlayNetworking.registerReceiver(new Identifier("mymod", "boom"), (server, player, handler, buf, responseSender) -> { boolean fire = buf.readBoolean(); // All operations on the server or world must be executed on the server thread server.execute(() -> { ModPacketHandler.createExplosion(player, fire); }); });
- Parameters:
server
- the serverplayer
- the playerhandler
- the network handler that received this packet, representing the player/client who sent the packetbuf
- the payload of the packetresponseSender
- the packet sender
-