Class SalmonEntityRenderer
java.lang.Object
net.minecraft.client.render.entity.EntityRenderer<T>
net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
net.minecraft.client.render.entity.MobEntityRenderer<SalmonEntity,SalmonEntityModel<SalmonEntity>>
net.minecraft.client.render.entity.SalmonEntityRenderer
- All Implemented Interfaces:
FeatureRendererContext<SalmonEntity,SalmonEntityModel<SalmonEntity>>
@Environment(CLIENT) public class SalmonEntityRenderer extends MobEntityRenderer<SalmonEntity,SalmonEntityModel<SalmonEntity>>
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Field Summary
Fields Modifier and Type Field Description private static Identifier
TEXTURE
Fields inherited from class net.minecraft.client.render.entity.LivingEntityRenderer
features, model
Fields inherited from class net.minecraft.client.render.entity.EntityRenderer
dispatcher, shadowOpacity, shadowRadius
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Constructor Summary
Constructors Constructor Description SalmonEntityRenderer(EntityRenderDispatcher dispatcher)
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Method Summary
Modifier and Type Method Description Identifier
getTexture(SalmonEntity salmonEntity)
protected void
setupTransforms(SalmonEntity salmonEntity, MatrixStack matrixStack, float float2, float float3, float float4)
Methods inherited from class net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, method_23186, method_23187, render, shouldRender
Methods inherited from class net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale
Methods inherited from class net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
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Field Details
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TEXTURE
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Constructor Details
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SalmonEntityRenderer
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Method Details
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getTexture
- Specified by:
getTexture
in interfaceFeatureRendererContext<SalmonEntity,SalmonEntityModel<SalmonEntity>>
- Specified by:
getTexture
in classEntityRenderer<SalmonEntity>
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setupTransforms
protected void setupTransforms(SalmonEntity salmonEntity, MatrixStack matrixStack, float float2, float float3, float float4)- Overrides:
setupTransforms
in classLivingEntityRenderer<SalmonEntity,SalmonEntityModel<SalmonEntity>>
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