Class BowItem

All Implemented Interfaces:
ItemConvertible, Vanishable

public class BowItem
extends RangedWeaponItem
implements Vanishable
  • Constructor Details

  • Method Details

    • onStoppedUsing

      public void onStoppedUsing​(ItemStack stack, World world, LivingEntity user, int remainingUseTicks)
      Overrides:
      onStoppedUsing in class Item
    • getPullProgress

      public static float getPullProgress​(int useTicks)
    • getMaxUseTime

      public int getMaxUseTime​(ItemStack stack)
      Overrides:
      getMaxUseTime in class Item
    • getUseAction

      public UseAction getUseAction​(ItemStack stack)
      Overrides:
      getUseAction in class Item
    • use

      public TypedActionResult<ItemStack> use​(World world, PlayerEntity user, Hand hand)
      Called when an item is used by a player. The use action, by default, is bound to the right mouse button.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      Overrides:
      use in class Item
      Parameters:
      world - the world the item was used in
      user - the player who used the item
      hand - the hand used
      Returns:
      a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
    • getProjectiles

      public Predicate<ItemStack> getProjectiles()
      Specified by:
      getProjectiles in class RangedWeaponItem
    • getRange

      public int getRange()
      Specified by:
      getRange in class RangedWeaponItem