Package net.minecraft.server.command
Class TeleportCommand
java.lang.Object
net.minecraft.server.command.TeleportCommand
public class TeleportCommand extends Object
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Nested Class Summary
Nested Classes Modifier and Type Class Description (package private) static class
TeleportCommand.LookTarget
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Field Summary
Fields Modifier and Type Field Description private static com.mojang.brigadier.exceptions.SimpleCommandExceptionType
INVALID_POSITION_EXCEPTION
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Constructor Summary
Constructors Constructor Description TeleportCommand()
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Method Summary
Modifier and Type Method Description private static int
execute(ServerCommandSource source, Collection<? extends Entity> targets, Entity destination)
private static int
execute(ServerCommandSource source, Collection<? extends Entity> targets, ServerWorld world, PosArgument location, PosArgument rotation, TeleportCommand.LookTarget facingLocation)
static void
register(com.mojang.brigadier.CommandDispatcher<ServerCommandSource> dispatcher)
private static void
teleport(ServerCommandSource source, Entity target, ServerWorld world, double x, double y, double z, Set<PlayerPositionLookS2CPacket.Flag> movementFlags, float yaw, float pitch, TeleportCommand.LookTarget facingLocation)
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Field Details
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INVALID_POSITION_EXCEPTION
private static final com.mojang.brigadier.exceptions.SimpleCommandExceptionType INVALID_POSITION_EXCEPTION
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Constructor Details
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TeleportCommand
public TeleportCommand()
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Method Details
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register
public static void register(com.mojang.brigadier.CommandDispatcher<ServerCommandSource> dispatcher) -
execute
private static int execute(ServerCommandSource source, Collection<? extends Entity> targets, Entity destination) -
execute
private static int execute(ServerCommandSource source, Collection<? extends Entity> targets, ServerWorld world, PosArgument location, @Nullable PosArgument rotation, @Nullable TeleportCommand.LookTarget facingLocation) -
teleport
private static void teleport(ServerCommandSource source, Entity target, ServerWorld world, double x, double y, double z, Set<PlayerPositionLookS2CPacket.Flag> movementFlags, float yaw, float pitch, @Nullable TeleportCommand.LookTarget facingLocation)
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