Package net.minecraft.world.biome
Class DefaultBiomeCreator
java.lang.Object
net.minecraft.world.biome.DefaultBiomeCreator
public class DefaultBiomeCreator extends Object
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Constructor Summary
Constructors Constructor Description DefaultBiomeCreator()
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Method Summary
Modifier and Type Method Description private static Biome
composeEndSpawnSettings(GenerationSettings.Builder builder)
private static Biome
composeSavannaGenerationSettings(float depth, float scale, float temperature, boolean bool, boolean bool2, SpawnSettings.Builder builder)
private static Biome
createBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, float depth, float scale, boolean bool, boolean bool2)
private static Biome
createBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize)
static Biome
createBambooJungleHills()
static Biome
createBasaltDeltas()
static Biome
createBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony)
static Biome
createBirchForest(float depth, float scale, boolean tallTrees)
static Biome
createColdOcean(boolean deep)
static Biome
createCrimsonForest()
static Biome
createDarkForest(float depth, float scale, boolean bool)
static Biome
createDeepWarmOcean()
static Biome
createDesert(float depth, float scale, boolean bool, boolean bool2, boolean bool3)
static Biome
createEndBarrens()
static Biome
createEndHighlands()
static Biome
createEndMidlands()
static Biome
createErodedBadlands()
static Biome
createFlowerForest()
private static Biome
createForest(float depth, float scale, boolean bool, SpawnSettings.Builder builder)
private static SpawnSettings.Builder
createForestSpawnSettings()
static Biome
createFrozenOcean(boolean monument)
static Biome
createGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce)
static Biome
createJungle()
private static Biome
createJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize)
static Biome
createJungleEdge()
private static Biome
createJungleFeatures(float depth, float scale, float downfall, boolean bool, boolean bool2, boolean bool3, SpawnSettings.Builder builder)
static Biome
createJungleHills()
static Biome
createLukewarmOcean(boolean deep)
static Biome
createModifiedJungle()
static Biome
createModifiedJungleEdge()
static Biome
createMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees)
static Biome
createMushroomFields(float depth, float scale)
static Biome
createNetherWastes()
static Biome
createNormalBadlands(float depth, float scale, boolean bool)
static Biome
createNormalBambooJungle()
static Biome
createNormalForest(float depth, float scale)
static Biome
createNormalOcean(boolean deep)
private static Biome
createOcean(SpawnSettings.Builder builder, int waterColor, int waterFogColor, boolean deep, GenerationSettings.Builder builder2)
private static GenerationSettings.Builder
createOceanGenerationSettings(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, boolean bool, boolean bool2, boolean bool3)
static Biome
createPlains(boolean bool)
static Biome
createRiver(float depth, float scale, float temperature, int waterColor, boolean bool)
static Biome
createSavanna(float depth, float scale, float temperature, boolean bool, boolean bool2)
static Biome
createSavannaPlateau()
private static SpawnSettings.Builder
createSavannaSpawnSettings()
static Biome
createSmallEndIslands()
static Biome
createSnowyTundra(float depth, float scale, boolean bool, boolean bool2)
static Biome
createSoulSandValley()
static Biome
createSwamp(float depth, float scale, boolean bool)
static Biome
createTaiga(float depth, float scale, boolean bool, boolean bool2, boolean bool3, boolean bool4)
static Biome
createTheEnd()
static Biome
createTheVoid()
static Biome
createWarmOcean()
static Biome
createWarpedForest()
static Biome
createWoodedBadlandsPlateau(float depth, float scale)
private static int
getSkyColor(float temperature)
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Constructor Details
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DefaultBiomeCreator
public DefaultBiomeCreator()
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Method Details
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getSkyColor
private static int getSkyColor(float temperature) -
createGiantTreeTaiga
public static Biome createGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce) -
createBirchForest
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createJungle
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createJungleEdge
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createModifiedJungleEdge
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createModifiedJungle
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createJungleHills
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createNormalBambooJungle
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createBambooJungleHills
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createJungle
private static Biome createJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize) -
createBambooJungle
private static Biome createBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize) -
createJungleFeatures
private static Biome createJungleFeatures(float depth, float scale, float downfall, boolean bool, boolean bool2, boolean bool3, SpawnSettings.Builder builder) -
createMountains
public static Biome createMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees) -
createDesert
public static Biome createDesert(float depth, float scale, boolean bool, boolean bool2, boolean bool3) -
createPlains
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composeEndSpawnSettings
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createEndBarrens
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createTheEnd
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createEndMidlands
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createEndHighlands
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createSmallEndIslands
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createMushroomFields
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composeSavannaGenerationSettings
private static Biome composeSavannaGenerationSettings(float depth, float scale, float temperature, boolean bool, boolean bool2, SpawnSettings.Builder builder) -
createSavanna
public static Biome createSavanna(float depth, float scale, float temperature, boolean bool, boolean bool2) -
createSavannaSpawnSettings
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createSavannaPlateau
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createBadlands
private static Biome createBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, float depth, float scale, boolean bool, boolean bool2) -
createNormalBadlands
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createWoodedBadlandsPlateau
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createErodedBadlands
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createOcean
private static Biome createOcean(SpawnSettings.Builder builder, int waterColor, int waterFogColor, boolean deep, GenerationSettings.Builder builder2) -
createOceanGenerationSettings
private static GenerationSettings.Builder createOceanGenerationSettings(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, boolean bool, boolean bool2, boolean bool3) -
createColdOcean
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createNormalOcean
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createLukewarmOcean
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createWarmOcean
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createDeepWarmOcean
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createFrozenOcean
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createForest
private static Biome createForest(float depth, float scale, boolean bool, SpawnSettings.Builder builder) -
createForestSpawnSettings
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createNormalForest
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createFlowerForest
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createTaiga
public static Biome createTaiga(float depth, float scale, boolean bool, boolean bool2, boolean bool3, boolean bool4) -
createDarkForest
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createSwamp
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createSnowyTundra
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createRiver
public static Biome createRiver(float depth, float scale, float temperature, int waterColor, boolean bool) -
createBeach
public static Biome createBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony) -
createTheVoid
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createNetherWastes
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createSoulSandValley
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createBasaltDeltas
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createCrimsonForest
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createWarpedForest
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