Class DefaultBiomeCreator

java.lang.Object
net.minecraft.world.biome.DefaultBiomeCreator

public class DefaultBiomeCreator
extends Object
  • Constructor Details

    • DefaultBiomeCreator

      public DefaultBiomeCreator()
  • Method Details

    • getSkyColor

      private static int getSkyColor​(float temperature)
    • createGiantTreeTaiga

      public static Biome createGiantTreeTaiga​(float depth, float scale, float temperature, boolean spruce)
    • createBirchForest

      public static Biome createBirchForest​(float depth, float scale, boolean tallTrees)
    • createJungle

      public static Biome createJungle()
    • createJungleEdge

      public static Biome createJungleEdge()
    • createModifiedJungleEdge

      public static Biome createModifiedJungleEdge()
    • createModifiedJungle

      public static Biome createModifiedJungle()
    • createJungleHills

      public static Biome createJungleHills()
    • createNormalBambooJungle

      public static Biome createNormalBambooJungle()
    • createBambooJungleHills

      public static Biome createBambooJungleHills()
    • createJungle

      private static Biome createJungle​(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize)
    • createBambooJungle

      private static Biome createBambooJungle​(float depth, float scale, int parrotWeight, int parrotMaxGroupSize)
    • createJungleFeatures

      private static Biome createJungleFeatures​(float depth, float scale, float downfall, boolean bool, boolean bool2, boolean bool3, SpawnSettings.Builder builder)
    • createMountains

      public static Biome createMountains​(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees)
    • createDesert

      public static Biome createDesert​(float depth, float scale, boolean bool, boolean bool2, boolean bool3)
    • createPlains

      public static Biome createPlains​(boolean bool)
    • composeEndSpawnSettings

      private static Biome composeEndSpawnSettings​(GenerationSettings.Builder builder)
    • createEndBarrens

      public static Biome createEndBarrens()
    • createTheEnd

      public static Biome createTheEnd()
    • createEndMidlands

      public static Biome createEndMidlands()
    • createEndHighlands

      public static Biome createEndHighlands()
    • createSmallEndIslands

      public static Biome createSmallEndIslands()
    • createMushroomFields

      public static Biome createMushroomFields​(float depth, float scale)
    • composeSavannaGenerationSettings

      private static Biome composeSavannaGenerationSettings​(float depth, float scale, float temperature, boolean bool, boolean bool2, SpawnSettings.Builder builder)
    • createSavanna

      public static Biome createSavanna​(float depth, float scale, float temperature, boolean bool, boolean bool2)
    • createSavannaSpawnSettings

      private static SpawnSettings.Builder createSavannaSpawnSettings()
    • createSavannaPlateau

      public static Biome createSavannaPlateau()
    • createBadlands

      private static Biome createBadlands​(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, float depth, float scale, boolean bool, boolean bool2)
    • createNormalBadlands

      public static Biome createNormalBadlands​(float depth, float scale, boolean bool)
    • createWoodedBadlandsPlateau

      public static Biome createWoodedBadlandsPlateau​(float depth, float scale)
    • createErodedBadlands

      public static Biome createErodedBadlands()
    • createOcean

      private static Biome createOcean​(SpawnSettings.Builder builder, int waterColor, int waterFogColor, boolean deep, GenerationSettings.Builder builder2)
    • createOceanGenerationSettings

      private static GenerationSettings.Builder createOceanGenerationSettings​(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, boolean bool, boolean bool2, boolean bool3)
    • createColdOcean

      public static Biome createColdOcean​(boolean deep)
    • createNormalOcean

      public static Biome createNormalOcean​(boolean deep)
    • createLukewarmOcean

      public static Biome createLukewarmOcean​(boolean deep)
    • createWarmOcean

      public static Biome createWarmOcean()
    • createDeepWarmOcean

      public static Biome createDeepWarmOcean()
    • createFrozenOcean

      public static Biome createFrozenOcean​(boolean monument)
    • createForest

      private static Biome createForest​(float depth, float scale, boolean bool, SpawnSettings.Builder builder)
    • createForestSpawnSettings

      private static SpawnSettings.Builder createForestSpawnSettings()
    • createNormalForest

      public static Biome createNormalForest​(float depth, float scale)
    • createFlowerForest

      public static Biome createFlowerForest()
    • createTaiga

      public static Biome createTaiga​(float depth, float scale, boolean bool, boolean bool2, boolean bool3, boolean bool4)
    • createDarkForest

      public static Biome createDarkForest​(float depth, float scale, boolean bool)
    • createSwamp

      public static Biome createSwamp​(float depth, float scale, boolean bool)
    • createSnowyTundra

      public static Biome createSnowyTundra​(float depth, float scale, boolean bool, boolean bool2)
    • createRiver

      public static Biome createRiver​(float depth, float scale, float temperature, int waterColor, boolean bool)
    • createBeach

      public static Biome createBeach​(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony)
    • createTheVoid

      public static Biome createTheVoid()
    • createNetherWastes

      public static Biome createNetherWastes()
    • createSoulSandValley

      public static Biome createSoulSandValley()
    • createBasaltDeltas

      public static Biome createBasaltDeltas()
    • createCrimsonForest

      public static Biome createCrimsonForest()
    • createWarpedForest

      public static Biome createWarpedForest()