Package com.mojang.blaze3d.platform
Class GlStateManager
java.lang.Object
com.mojang.blaze3d.platform.GlStateManager
- Mappings:
Namespace Name official com/mojang/blaze3d/platform/GlStateManager
intermediary com/mojang/blaze3d/platform/GlStateManager
named com/mojang/blaze3d/platform/GlStateManager
-
Nested Class Summary
Modifier and TypeClassDescriptionprivate static class
private static class
private static class
private static class
private static class
static class
static class
private static class
private static class
private static class
static class
private static class
private static class
private static class
static class
-
Field Summary
Modifier and TypeFieldDescriptionprivate static int
private static GlStateManager.BlendFuncState
private static GlStateManager.LogicOpState
private static GlStateManager.ColorMask
private static GlStateManager.CullFaceState
private static GlStateManager.DepthTestState
private static GlStateManager.PolygonOffsetState
private static GlStateManager.ScissorTestState
private static GlStateManager.StencilState
static int
private static GlStateManager.Texture2DState[]
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionstatic void
_activeTexture(int texture)
static void
_bindTexture(int texture)
static void
_blendEquation(int mode)
static void
_blendFunc(int srcFactor, int dstFactor)
static void
_blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
static void
_clear(int mask, boolean getError)
static void
_clearColor(float red, float green, float blue, float alpha)
static void
_clearDepth(double depth)
static void
_clearStencil(int stencil)
static void
_colorMask(boolean red, boolean green, boolean blue, boolean alpha)
static void
_deleteTexture(int texture)
static void
_deleteTextures(int[] int2)
static void
_depthFunc(int func)
static void
_depthMask(boolean mask)
static void
static void
static void
static void
static void
static void
static void
static void
_disableVertexAttribArray(int index)
static void
_drawElements(int mode, int first, int type, long indices)
static void
static void
static void
static void
static void
static void
static void
static void
_enableVertexAttribArray(int index)
static int
static void
_genTextures(int[] int2)
static int
static int
static int
_getInteger(int pname)
static String
_getString(int name)
static void
_getTexImage(int target, int level, int format, int type, long pixels)
static int
_getTexLevelParameter(int target, int level, int pname)
static int
_getTextureId(int int2)
static void
_glBindAttribLocation(int program, int index, CharSequence name)
static void
_glBindBuffer(int target, int buffer)
static void
_glBindFramebuffer(int target, int framebuffer)
static void
_glBindRenderbuffer(int int2, int int3)
static void
_glBindVertexArray(int array)
static void
_glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
static void
_glBufferData(int target, long size, int usage)
static void
_glBufferData(int target, ByteBuffer data, int usage)
static void
_glCopyTexSubImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9)
static void
_glDeleteBuffers(int buffer)
static void
_glDeleteFramebuffers(int framebuffer)
static void
_glDeleteRenderbuffers(int int2)
static void
_glDeleteVertexArrays(int array)
static void
_glDrawPixels(int int2, int int3, int int4, int int5, long long2)
static void
_glFramebufferRenderbuffer(int int2, int int3, int int4, int int5)
static void
_glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level)
static int
static int
static int
_glGetAttribLocation(int program, CharSequence name)
static int
_glGetUniformLocation(int program, CharSequence name)
static void
_glRenderbufferStorage(int int2, int int3, int int4, int int5)
static void
_glUniform1(int location, FloatBuffer value)
static void
_glUniform1(int location, IntBuffer value)
static void
_glUniform1i(int location, int value)
static void
_glUniform2(int location, FloatBuffer value)
static void
_glUniform2(int location, IntBuffer value)
static void
_glUniform3(int location, FloatBuffer value)
static void
_glUniform3(int location, IntBuffer value)
static void
_glUniform4(int location, FloatBuffer value)
static void
_glUniform4(int location, IntBuffer value)
static void
_glUniformMatrix2(int location, boolean transpose, FloatBuffer value)
static void
_glUniformMatrix3(int location, boolean transpose, FloatBuffer value)
static void
_glUniformMatrix4(int location, boolean transpose, FloatBuffer value)
static void
_glUnmapBuffer(int target)
static void
_glUseProgram(int program)
static void
_logicOp(int op)
static void
_pixelStore(int pname, int param)
static void
_polygonMode(int face, int mode)
static void
_polygonOffset(float factor, float units)
static void
_readPixels(int int2, int int3, int int4, int int5, int int6, int int7, long long2)
static void
_readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
static void
_scissorBox(int x, int y, int width, int height)
static void
_stencilFunc(int func, int ref, int mask)
static void
_stencilMask(int mask)
static void
_stencilOp(int sfail, int dpfail, int dppass)
static void
_texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels)
static void
_texParameter(int target, int pname, float param)
static void
_texParameter(int target, int pname, int param)
static void
_texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels)
static void
_vertexAttribIPointer(int index, int size, int type, int stride, long pointer)
static void
_vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)
static void
_viewport(int x, int y, int width, int height)
static int
static void
glActiveTexture(int texture)
static void
glAttachShader(int program, int shader)
static void
glBlendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
static int
glCheckFramebufferStatus(int target)
static void
glCompileShader(int shader)
static int
static int
glCreateShader(int type)
static void
glDeleteProgram(int program)
static void
glDeleteShader(int shader)
static int
static int
static int
glGetProgrami(int program, int pname)
static String
glGetProgramInfoLog(int program, int maxLength)
static int
glGetShaderi(int shader, int pname)
static String
glGetShaderInfoLog(int shader, int maxLength)
static void
glLinkProgram(int program)
static void
glShaderSource(int shader, List<String> strings)
static @Nullable ByteBuffer
mapBuffer(int target, int access)
static void
setupGui3DDiffuseLighting(Vec3f vec3f, Vec3f vec3f2)
static void
setupGuiFlatDiffuseLighting(Vec3f vec3f, Vec3f vec3f2)
static void
setupLevelDiffuseLighting(Vec3f vec3f, Vec3f vec3f2, Matrix4f matrix4f)
-
Field Details
-
TEXTURE_COUNT
public static final int TEXTURE_COUNT- See Also:
- Constant Field Values
-
BLEND
-
DEPTH
-
CULL
-
POLY_OFFSET
-
COLOR_LOGIC
-
STENCIL
-
SCISSOR
-
activeTexture
private static int activeTexture -
TEXTURES
-
COLOR_MASK
-
-
Constructor Details
-
GlStateManager
public GlStateManager()
-
-
Method Details
-
_disableScissorTest
public static void _disableScissorTest() -
_enableScissorTest
public static void _enableScissorTest() -
_scissorBox
public static void _scissorBox(int x, int y, int width, int height)- Mappings:
Namespace Name Mixin selector official _scissorBox
Lcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)V
intermediary _scissorBox
Lcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)V
named _scissorBox
Lcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)V
-
_disableDepthTest
public static void _disableDepthTest() -
_enableDepthTest
public static void _enableDepthTest() -
_depthFunc
public static void _depthFunc(int func)- Mappings:
Namespace Name Mixin selector official _depthFunc
Lcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)V
intermediary _depthFunc
Lcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)V
named _depthFunc
Lcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)V
-
_depthMask
public static void _depthMask(boolean mask)- Mappings:
Namespace Name Mixin selector official _depthMask
Lcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)V
intermediary _depthMask
Lcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)V
named _depthMask
Lcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)V
-
_disableBlend
public static void _disableBlend() -
_enableBlend
public static void _enableBlend() -
_blendFunc
public static void _blendFunc(int srcFactor, int dstFactor)- Mappings:
Namespace Name Mixin selector official _blendFunc
Lcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)V
intermediary _blendFunc
Lcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)V
named _blendFunc
Lcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)V
-
_blendFuncSeparate
public static void _blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)- Mappings:
Namespace Name Mixin selector official _blendFuncSeparate
Lcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)V
intermediary _blendFuncSeparate
Lcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)V
named _blendFuncSeparate
Lcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)V
-
_blendEquation
public static void _blendEquation(int mode)- Mappings:
Namespace Name Mixin selector official _blendEquation
Lcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)V
intermediary _blendEquation
Lcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)V
named _blendEquation
Lcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)V
-
glGetProgrami
public static int glGetProgrami(int program, int pname)- Mappings:
Namespace Name Mixin selector official glGetProgrami
Lcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)I
intermediary glGetProgrami
Lcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)I
named glGetProgrami
Lcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)I
-
glAttachShader
public static void glAttachShader(int program, int shader)- Mappings:
Namespace Name Mixin selector official glAttachShader
Lcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)V
intermediary glAttachShader
Lcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)V
named glAttachShader
Lcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)V
-
glDeleteShader
public static void glDeleteShader(int shader)- Mappings:
Namespace Name Mixin selector official glDeleteShader
Lcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)V
intermediary glDeleteShader
Lcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)V
named glDeleteShader
Lcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)V
-
glCreateShader
public static int glCreateShader(int type)- Mappings:
Namespace Name Mixin selector official glCreateShader
Lcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)I
intermediary glCreateShader
Lcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)I
named glCreateShader
Lcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)I
-
glShaderSource
- Mappings:
Namespace Name Mixin selector official glShaderSource
Lcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)V
intermediary glShaderSource
Lcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)V
named glShaderSource
Lcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)V
-
glCompileShader
public static void glCompileShader(int shader)- Mappings:
Namespace Name Mixin selector official glCompileShader
Lcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)V
intermediary glCompileShader
Lcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)V
named glCompileShader
Lcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)V
-
glGetShaderi
public static int glGetShaderi(int shader, int pname)- Mappings:
Namespace Name Mixin selector official glGetShaderi
Lcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)I
intermediary glGetShaderi
Lcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)I
named glGetShaderi
Lcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)I
-
_glUseProgram
public static void _glUseProgram(int program)- Mappings:
Namespace Name Mixin selector official _glUseProgram
Lcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)V
intermediary _glUseProgram
Lcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)V
named _glUseProgram
Lcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)V
-
glCreateProgram
public static int glCreateProgram() -
glDeleteProgram
public static void glDeleteProgram(int program)- Mappings:
Namespace Name Mixin selector official glDeleteProgram
Lcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)V
intermediary glDeleteProgram
Lcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)V
named glDeleteProgram
Lcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)V
-
glLinkProgram
public static void glLinkProgram(int program)- Mappings:
Namespace Name Mixin selector official glLinkProgram
Lcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)V
intermediary glLinkProgram
Lcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)V
named glLinkProgram
Lcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)V
-
_glGetUniformLocation
- Mappings:
Namespace Name Mixin selector official _glGetUniformLocation
Lcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)I
intermediary _glGetUniformLocation
Lcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)I
named _glGetUniformLocation
Lcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)I
-
_glUniform1
- Mappings:
Namespace Name Mixin selector official _glUniform1
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)V
intermediary _glUniform1
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)V
named _glUniform1
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)V
-
_glUniform1i
public static void _glUniform1i(int location, int value)- Mappings:
Namespace Name Mixin selector official _glUniform1i
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)V
intermediary _glUniform1i
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)V
named _glUniform1i
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)V
-
_glUniform1
- Mappings:
Namespace Name Mixin selector official _glUniform1
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)V
intermediary _glUniform1
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)V
named _glUniform1
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)V
-
_glUniform2
- Mappings:
Namespace Name Mixin selector official _glUniform2
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)V
intermediary _glUniform2
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)V
named _glUniform2
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)V
-
_glUniform2
- Mappings:
Namespace Name Mixin selector official _glUniform2
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)V
intermediary _glUniform2
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)V
named _glUniform2
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)V
-
_glUniform3
- Mappings:
Namespace Name Mixin selector official _glUniform3
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)V
intermediary _glUniform3
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)V
named _glUniform3
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)V
-
_glUniform3
- Mappings:
Namespace Name Mixin selector official _glUniform3
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)V
intermediary _glUniform3
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)V
named _glUniform3
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)V
-
_glUniform4
- Mappings:
Namespace Name Mixin selector official _glUniform4
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)V
intermediary _glUniform4
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)V
named _glUniform4
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)V
-
_glUniform4
- Mappings:
Namespace Name Mixin selector official _glUniform4
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)V
intermediary _glUniform4
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)V
named _glUniform4
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)V
-
_glUniformMatrix2
- Mappings:
Namespace Name Mixin selector official _glUniformMatrix2
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
intermediary _glUniformMatrix2
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
named _glUniformMatrix2
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
-
_glUniformMatrix3
- Mappings:
Namespace Name Mixin selector official _glUniformMatrix3
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
intermediary _glUniformMatrix3
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
named _glUniformMatrix3
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
-
_glUniformMatrix4
- Mappings:
Namespace Name Mixin selector official _glUniformMatrix4
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
intermediary _glUniformMatrix4
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
named _glUniformMatrix4
Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
-
_glGetAttribLocation
- Mappings:
Namespace Name Mixin selector official _glGetAttribLocation
Lcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)I
intermediary _glGetAttribLocation
Lcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)I
named _glGetAttribLocation
Lcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)I
-
_glBindAttribLocation
- Mappings:
Namespace Name Mixin selector official _glBindAttribLocation
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)V
intermediary _glBindAttribLocation
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)V
named _glBindAttribLocation
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)V
-
_glGenBuffers
public static int _glGenBuffers() -
_glGenVertexArrays
public static int _glGenVertexArrays() -
_glBindBuffer
public static void _glBindBuffer(int target, int buffer)- Mappings:
Namespace Name Mixin selector official _glBindBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)V
intermediary _glBindBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)V
named _glBindBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)V
-
_glBindVertexArray
public static void _glBindVertexArray(int array)- Mappings:
Namespace Name Mixin selector official _glBindVertexArray
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)V
intermediary _glBindVertexArray
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)V
named _glBindVertexArray
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)V
-
_glBufferData
- Mappings:
Namespace Name Mixin selector official _glBufferData
Lcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)V
intermediary _glBufferData
Lcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)V
named _glBufferData
Lcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)V
-
_glBufferData
public static void _glBufferData(int target, long size, int usage)- Mappings:
Namespace Name Mixin selector official _glBufferData
Lcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)V
intermediary _glBufferData
Lcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)V
named _glBufferData
Lcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)V
-
mapBuffer
- Mappings:
Namespace Name Mixin selector official _glMapBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glMapBuffer(II)Ljava/nio/ByteBuffer;
intermediary _glMapBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glMapBuffer(II)Ljava/nio/ByteBuffer;
named mapBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;mapBuffer(II)Ljava/nio/ByteBuffer;
-
_glUnmapBuffer
public static void _glUnmapBuffer(int target)- Mappings:
Namespace Name Mixin selector official _glUnmapBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)V
intermediary _glUnmapBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)V
named _glUnmapBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)V
-
_glDeleteBuffers
public static void _glDeleteBuffers(int buffer)- Mappings:
Namespace Name Mixin selector official _glDeleteBuffers
Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)V
intermediary _glDeleteBuffers
Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)V
named _glDeleteBuffers
Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)V
-
_glCopyTexSubImage2D
public static void _glCopyTexSubImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9) -
_glDeleteVertexArrays
public static void _glDeleteVertexArrays(int array)- Mappings:
Namespace Name Mixin selector official _glDeleteVertexArrays
Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)V
intermediary _glDeleteVertexArrays
Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)V
named _glDeleteVertexArrays
Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)V
-
_glBindFramebuffer
public static void _glBindFramebuffer(int target, int framebuffer)- Mappings:
Namespace Name Mixin selector official _glBindFramebuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)V
intermediary _glBindFramebuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)V
named _glBindFramebuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)V
-
_glBlitFrameBuffer
public static void _glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)- Mappings:
Namespace Name Mixin selector official _glBlitFrameBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)V
intermediary _glBlitFrameBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)V
named _glBlitFrameBuffer
Lcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)V
-
_glBindRenderbuffer
public static void _glBindRenderbuffer(int int2, int int3) -
_glDeleteRenderbuffers
public static void _glDeleteRenderbuffers(int int2) -
_glDeleteFramebuffers
public static void _glDeleteFramebuffers(int framebuffer)- Mappings:
Namespace Name Mixin selector official _glDeleteFramebuffers
Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)V
intermediary _glDeleteFramebuffers
Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)V
named _glDeleteFramebuffers
Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)V
-
glGenFramebuffers
public static int glGenFramebuffers() -
glGenRenderbuffers
public static int glGenRenderbuffers() -
_glRenderbufferStorage
public static void _glRenderbufferStorage(int int2, int int3, int int4, int int5) -
_glFramebufferRenderbuffer
public static void _glFramebufferRenderbuffer(int int2, int int3, int int4, int int5) -
glCheckFramebufferStatus
public static int glCheckFramebufferStatus(int target)- Mappings:
Namespace Name Mixin selector official glCheckFramebufferStatus
Lcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)I
intermediary glCheckFramebufferStatus
Lcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)I
named glCheckFramebufferStatus
Lcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)I
-
_glFramebufferTexture2D
public static void _glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level)- Mappings:
Namespace Name Mixin selector official _glFramebufferTexture2D
Lcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)V
intermediary _glFramebufferTexture2D
Lcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)V
named _glFramebufferTexture2D
Lcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)V
-
getBoundFramebuffer
public static int getBoundFramebuffer() -
glActiveTexture
public static void glActiveTexture(int texture)- Mappings:
Namespace Name Mixin selector official glActiveTexture
Lcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)V
intermediary glActiveTexture
Lcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)V
named glActiveTexture
Lcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)V
-
glBlendFuncSeparate
public static void glBlendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)- Mappings:
Namespace Name Mixin selector official glBlendFuncSeparate
Lcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)V
intermediary glBlendFuncSeparate
Lcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)V
named glBlendFuncSeparate
Lcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)V
-
glGetShaderInfoLog
- Mappings:
Namespace Name Mixin selector official glGetShaderInfoLog
Lcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;
intermediary glGetShaderInfoLog
Lcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;
named glGetShaderInfoLog
Lcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;
-
glGetProgramInfoLog
- Mappings:
Namespace Name Mixin selector official glGetProgramInfoLog
Lcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;
intermediary glGetProgramInfoLog
Lcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;
named glGetProgramInfoLog
Lcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;
-
setupLevelDiffuseLighting
-
setupGuiFlatDiffuseLighting
-
setupGui3DDiffuseLighting
-
_enableCull
public static void _enableCull() -
_disableCull
public static void _disableCull() -
_polygonMode
public static void _polygonMode(int face, int mode)- Mappings:
Namespace Name Mixin selector official _polygonMode
Lcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)V
intermediary _polygonMode
Lcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)V
named _polygonMode
Lcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)V
-
_enablePolygonOffset
public static void _enablePolygonOffset() -
_disablePolygonOffset
public static void _disablePolygonOffset() -
_polygonOffset
public static void _polygonOffset(float factor, float units)- Mappings:
Namespace Name Mixin selector official _polygonOffset
Lcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)V
intermediary _polygonOffset
Lcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)V
named _polygonOffset
Lcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)V
-
_enableColorLogicOp
public static void _enableColorLogicOp() -
_disableColorLogicOp
public static void _disableColorLogicOp() -
_logicOp
public static void _logicOp(int op)- Mappings:
Namespace Name Mixin selector official _logicOp
Lcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)V
intermediary _logicOp
Lcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)V
named _logicOp
Lcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)V
-
_activeTexture
public static void _activeTexture(int texture)- Mappings:
Namespace Name Mixin selector official _activeTexture
Lcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)V
intermediary _activeTexture
Lcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)V
named _activeTexture
Lcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)V
-
_enableTexture
public static void _enableTexture() -
_disableTexture
public static void _disableTexture() -
_texParameter
public static void _texParameter(int target, int pname, float param)- Mappings:
Namespace Name Mixin selector official _texParameter
Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V
intermediary _texParameter
Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V
named _texParameter
Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V
-
_texParameter
public static void _texParameter(int target, int pname, int param)- Mappings:
Namespace Name Mixin selector official _texParameter
Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)V
intermediary _texParameter
Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)V
named _texParameter
Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)V
-
_getTexLevelParameter
public static int _getTexLevelParameter(int target, int level, int pname)- Mappings:
Namespace Name Mixin selector official _getTexLevelParameter
Lcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)I
intermediary _getTexLevelParameter
Lcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)I
named _getTexLevelParameter
Lcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)I
-
_genTexture
public static int _genTexture() -
_genTextures
public static void _genTextures(int[] int2) -
_deleteTexture
public static void _deleteTexture(int texture)- Mappings:
Namespace Name Mixin selector official _deleteTexture
Lcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)V
intermediary _deleteTexture
Lcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)V
named _deleteTexture
Lcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)V
-
_deleteTextures
public static void _deleteTextures(int[] int2) -
_bindTexture
public static void _bindTexture(int texture)- Mappings:
Namespace Name Mixin selector official _bindTexture
Lcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)V
intermediary _bindTexture
Lcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)V
named _bindTexture
Lcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)V
-
_getTextureId
public static int _getTextureId(int int2) -
_getActiveTexture
public static int _getActiveTexture() -
_texImage2D
public static void _texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, @Nullable @Nullable IntBuffer pixels)- Mappings:
Namespace Name Mixin selector official _texImage2D
Lcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
intermediary _texImage2D
Lcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
named _texImage2D
Lcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
-
_texSubImage2D
public static void _texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels)- Mappings:
Namespace Name Mixin selector official _texSubImage2D
Lcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)V
intermediary _texSubImage2D
Lcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)V
named _texSubImage2D
Lcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)V
-
_getTexImage
public static void _getTexImage(int target, int level, int format, int type, long pixels)- Mappings:
Namespace Name Mixin selector official _getTexImage
Lcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)V
intermediary _getTexImage
Lcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)V
named _getTexImage
Lcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)V
-
_viewport
public static void _viewport(int x, int y, int width, int height)- Mappings:
Namespace Name Mixin selector official _viewport
Lcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)V
intermediary _viewport
Lcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)V
named _viewport
Lcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)V
-
_colorMask
public static void _colorMask(boolean red, boolean green, boolean blue, boolean alpha)- Mappings:
Namespace Name Mixin selector official _colorMask
Lcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)V
intermediary _colorMask
Lcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)V
named _colorMask
Lcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)V
-
_stencilFunc
public static void _stencilFunc(int func, int ref, int mask)- Mappings:
Namespace Name Mixin selector official _stencilFunc
Lcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)V
intermediary _stencilFunc
Lcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)V
named _stencilFunc
Lcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)V
-
_stencilMask
public static void _stencilMask(int mask)- Mappings:
Namespace Name Mixin selector official _stencilMask
Lcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)V
intermediary _stencilMask
Lcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)V
named _stencilMask
Lcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)V
-
_stencilOp
public static void _stencilOp(int sfail, int dpfail, int dppass)- Mappings:
Namespace Name Mixin selector official _stencilOp
Lcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)V
intermediary _stencilOp
Lcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)V
named _stencilOp
Lcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)V
-
_clearDepth
public static void _clearDepth(double depth)- Mappings:
Namespace Name Mixin selector official _clearDepth
Lcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)V
intermediary _clearDepth
Lcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)V
named _clearDepth
Lcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)V
-
_clearColor
public static void _clearColor(float red, float green, float blue, float alpha)- Mappings:
Namespace Name Mixin selector official _clearColor
Lcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)V
intermediary _clearColor
Lcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)V
named _clearColor
Lcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)V
-
_clearStencil
public static void _clearStencil(int stencil)- Mappings:
Namespace Name Mixin selector official _clearStencil
Lcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)V
intermediary _clearStencil
Lcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)V
named _clearStencil
Lcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)V
-
_clear
public static void _clear(int mask, boolean getError)- Mappings:
Namespace Name Mixin selector official _clear
Lcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)V
intermediary _clear
Lcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)V
named _clear
Lcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)V
-
_glDrawPixels
public static void _glDrawPixels(int int2, int int3, int int4, int int5, long long2) -
_vertexAttribPointer
public static void _vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)- Mappings:
Namespace Name Mixin selector official _vertexAttribPointer
Lcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)V
intermediary _vertexAttribPointer
Lcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)V
named _vertexAttribPointer
Lcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)V
-
_vertexAttribIPointer
public static void _vertexAttribIPointer(int index, int size, int type, int stride, long pointer)- Mappings:
Namespace Name Mixin selector official _vertexAttribIPointer
Lcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)V
intermediary _vertexAttribIPointer
Lcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)V
named _vertexAttribIPointer
Lcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)V
-
_enableVertexAttribArray
public static void _enableVertexAttribArray(int index)- Mappings:
Namespace Name Mixin selector official _enableVertexAttribArray
Lcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)V
intermediary _enableVertexAttribArray
Lcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)V
named _enableVertexAttribArray
Lcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)V
-
_disableVertexAttribArray
public static void _disableVertexAttribArray(int index)- Mappings:
Namespace Name Mixin selector official _disableVertexAttribArray
Lcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)V
intermediary _disableVertexAttribArray
Lcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)V
named _disableVertexAttribArray
Lcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)V
-
_drawElements
public static void _drawElements(int mode, int first, int type, long indices)- Mappings:
Namespace Name Mixin selector official _drawElements
Lcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)V
intermediary _drawElements
Lcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)V
named _drawElements
Lcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)V
-
_pixelStore
public static void _pixelStore(int pname, int param)- Mappings:
Namespace Name Mixin selector official _pixelStore
Lcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)V
intermediary _pixelStore
Lcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)V
named _pixelStore
Lcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)V
-
_readPixels
public static void _readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)- Mappings:
Namespace Name Mixin selector official _readPixels
Lcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)V
intermediary _readPixels
Lcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)V
named _readPixels
Lcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)V
-
_readPixels
public static void _readPixels(int int2, int int3, int int4, int int5, int int6, int int7, long long2) -
_getError
public static int _getError() -
_getString
- Mappings:
Namespace Name Mixin selector official _getString
Lcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;
intermediary _getString
Lcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;
named _getString
Lcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;
-
_getInteger
public static int _getInteger(int pname)- Mappings:
Namespace Name Mixin selector official _getInteger
Lcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)I
intermediary _getInteger
Lcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)I
named _getInteger
Lcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)I
-