Package com.mojang.blaze3d.systems
Class RenderSystem
java.lang.Object
com.mojang.blaze3d.systems.RenderSystem
- Mappings:
Namespace Name official com/mojang/blaze3d/systems/RenderSystem
intermediary com/mojang/blaze3d/systems/RenderSystem
named com/mojang/blaze3d/systems/RenderSystem
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Nested Class Summary
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Field Summary
Modifier and TypeFieldDescriptionprivate static boolean
private static boolean
private static double
(package private) static Logger
private static int
private static int
private static Matrix4f
private static MatrixStack
private static Matrix4f
private static ConcurrentLinkedQueue<RenderCall>
private static Tessellator
private static Matrix4f
private static float[]
private static float[]
private static float
private static float
private static float
private static Vec3f[]
private static float
private static int[]
private static RenderSystem.IndexBuffer
private static RenderSystem.IndexBuffer
private static RenderSystem.IndexBuffer
private static Matrix4f
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprivate static void
private static void
private static void
_setShaderColor(float float2, float float3, float float4, float float5)
private static void
_setShaderFogColor(float float2, float float3, float float4, float float5)
private static void
_setShaderFogEnd(float float2)
private static void
_setShaderFogStart(float float2)
static void
_setShaderLights(Vec3f vec3f, Vec3f vec3f2)
static void
_setShaderTexture(int int2, int int3)
static void
_setShaderTexture(int int2, Identifier identifier)
static void
activeTexture(int texture)
static void
static void
assertThread(Supplier<Boolean> check)
static void
static void
static void
bindTexture(int texture)
static void
bindTextureForSetup(int int2)
static void
blendEquation(int mode)
static void
blendFunc(int srcFactor, int dstFactor)
static void
blendFunc(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor)
static void
blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
static void
blendFuncSeparate(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor, GlStateManager.SrcFactor srcAlpha, GlStateManager.DstFactor dstAlpha)
static void
clear(int mask, boolean getError)
static void
clearColor(float red, float green, float blue, float alpha)
static void
clearDepth(double depth)
static void
clearStencil(int int2)
static void
colorMask(boolean red, boolean green, boolean blue, boolean alpha)
static void
static void
deleteTexture(int texture)
static void
depthFunc(int func)
static void
depthMask(boolean mask)
static void
static void
static void
static void
static void
static void
static void
static void
drawElements(int mode, int first, int count)
static void
static void
static void
static void
static void
static void
enableScissor(int int2, int int3, int int4, int int5)
static void
static void
static void
flipFrame(long window)
static String
static String
static String
static Matrix4f
static MatrixStack
static Matrix4f
static RenderSystem.IndexBuffer
getSequentialBuffer(VertexFormat.DrawMode drawMode, int int2)
static float[]
static float[]
static float
static float
static float
static float
static int
getShaderTexture(int int2)
static void
static int
getTextureId(int int2)
static Matrix4f
static void
glBindBuffer(int int2, IntSupplier intSupplier)
static void
glBindVertexArray(Supplier<Integer> supplier)
static void
glBufferData(int target, ByteBuffer data, int usage)
static void
glDeleteBuffers(int buffer)
static void
glDeleteVertexArrays(int int2)
static void
glGenBuffers(Consumer<Integer> consumer)
static void
glGenVertexArrays(Consumer<Integer> consumer)
static void
glUniform1(int location, FloatBuffer value)
static void
glUniform1(int location, IntBuffer value)
static void
glUniform1i(int location, int value)
static void
glUniform2(int location, FloatBuffer value)
static void
glUniform2(int location, IntBuffer value)
static void
glUniform3(int location, FloatBuffer value)
static void
glUniform3(int location, IntBuffer value)
static void
glUniform4(int location, FloatBuffer value)
static void
glUniform4(int location, IntBuffer value)
static void
glUniformMatrix2(int location, boolean transpose, FloatBuffer value)
static void
glUniformMatrix3(int location, boolean transpose, FloatBuffer value)
static void
glUniformMatrix4(int location, boolean transpose, FloatBuffer value)
static LongSupplier
static void
initGameThread(boolean assertNotRenderThread)
static void
initRenderer(int debugVerbosity, boolean debugSync)
static void
static boolean
static boolean
static boolean
static boolean
static boolean
static void
limitDisplayFPS(int fps)
static void
lineWidth(float width)
static void
static int
static void
pixelStore(int pname, int param)
static void
polygonMode(int int2, int int3)
static void
polygonOffset(float factor, float units)
static void
readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
static void
recordRenderCall(RenderCall renderCall)
static void
renderCrosshair(int size)
static Tessellator
static void
static void
static void
static void
runAsFancy(Runnable runnable)
Deprecated.static void
setErrorCallback(GLFWErrorCallbackI callback)
static void
setProjectionMatrix(Matrix4f matrix4f)
static void
static void
setShaderColor(float float2, float float3, float float4, float float5)
static void
setShaderFogColor(float float2, float float3, float float4)
static void
setShaderFogColor(float float2, float float3, float float4, float float5)
static void
setShaderFogEnd(float float2)
static void
setShaderFogStart(float float2)
static void
setShaderGameTime(long long2, float float2)
static void
setShaderLights(Vec3f vec3f, Vec3f vec3f2)
static void
setShaderTexture(int int2, int int3)
static void
setShaderTexture(int int2, Identifier identifier)
static void
setTextureMatrix(Matrix4f matrix4f)
static void
setupDefaultState(int x, int y, int width, int height)
static void
setupGui3DDiffuseLighting(Vec3f vec3f, Vec3f vec3f2)
static void
setupGuiFlatDiffuseLighting(Vec3f vec3f, Vec3f vec3f2)
static void
setupLevelDiffuseLighting(Vec3f vec3f, Vec3f vec3f2, Matrix4f matrix4f)
static void
setupOverlayColor(IntSupplier texture, int size)
static void
setupShaderLights(Shader shader)
static void
stencilFunc(int func, int ref, int mask)
static void
stencilMask(int int2)
static void
stencilOp(int sfail, int dpfail, int dppass)
static void
static void
texParameter(int target, int pname, int param)
static void
viewport(int x, int y, int width, int height)
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Field Details
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LOGGER
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recordingQueue
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RENDER_THREAD_TESSELATOR
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MINIMUM_ATLAS_TEXTURE_SIZE
private static final int MINIMUM_ATLAS_TEXTURE_SIZE- See Also:
- Constant Field Values
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isReplayingQueue
private static boolean isReplayingQueue -
gameThread
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renderThread
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MAX_SUPPORTED_TEXTURE_SIZE
private static int MAX_SUPPORTED_TEXTURE_SIZE -
isInInit
private static boolean isInInit -
lastDrawTime
private static double lastDrawTime -
projectionMatrix
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savedProjectionMatrix
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modelViewStack
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modelViewMatrix
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textureMatrix
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shaderTextures
private static final int[] shaderTextures -
shaderColor
private static final float[] shaderColor -
shaderFogStart
private static float shaderFogStart -
shaderFogEnd
private static float shaderFogEnd -
shaderFogColor
private static final float[] shaderFogColor -
shaderLightDirections
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shaderGameTime
private static float shaderGameTime -
shaderLineWidth
private static float shaderLineWidth -
shader
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Constructor Details
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RenderSystem
public RenderSystem()
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Method Details
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initRenderThread
public static void initRenderThread() -
isOnRenderThread
public static boolean isOnRenderThread() -
isOnRenderThreadOrInit
public static boolean isOnRenderThreadOrInit() -
initGameThread
public static void initGameThread(boolean assertNotRenderThread)- Mappings:
Namespace Name Mixin selector official initGameThread
Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
intermediary initGameThread
Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
named initGameThread
Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
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isOnGameThread
public static boolean isOnGameThread() -
isOnGameThreadOrInit
public static boolean isOnGameThreadOrInit() -
assertThread
- Mappings:
Namespace Name Mixin selector official assertThread
Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
intermediary assertThread
Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
named assertThread
Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
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isInInitPhase
public static boolean isInInitPhase() -
recordRenderCall
- Mappings:
Namespace Name Mixin selector official recordRenderCall
Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Ldow;)V
intermediary recordRenderCall
Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Lnet/minecraft/class_4573;)V
named recordRenderCall
Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Lcom/mojang/blaze3d/systems/RenderCall;)V
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flipFrame
public static void flipFrame(long window)- Mappings:
Namespace Name Mixin selector official flipFrame
Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
intermediary flipFrame
Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
named flipFrame
Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
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replayQueue
public static void replayQueue() -
limitDisplayFPS
public static void limitDisplayFPS(int fps)- Mappings:
Namespace Name Mixin selector official limitDisplayFPS
Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
intermediary limitDisplayFPS
Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
named limitDisplayFPS
Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
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disableDepthTest
public static void disableDepthTest() -
enableDepthTest
public static void enableDepthTest() -
enableScissor
public static void enableScissor(int int2, int int3, int int4, int int5) -
disableScissor
public static void disableScissor() -
depthFunc
public static void depthFunc(int func)- Mappings:
Namespace Name Mixin selector official depthFunc
Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
intermediary depthFunc
Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
named depthFunc
Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
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depthMask
public static void depthMask(boolean mask)- Mappings:
Namespace Name Mixin selector official depthMask
Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
intermediary depthMask
Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
named depthMask
Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
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enableBlend
public static void enableBlend() -
disableBlend
public static void disableBlend() -
blendFunc
public static void blendFunc(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor)- Mappings:
Namespace Name Mixin selector official blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;)V
intermediary blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;)V
named blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;)V
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blendFunc
public static void blendFunc(int srcFactor, int dstFactor)- Mappings:
Namespace Name Mixin selector official blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
intermediary blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
named blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
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blendFuncSeparate
public static void blendFuncSeparate(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor, GlStateManager.SrcFactor srcAlpha, GlStateManager.DstFactor dstAlpha)- Mappings:
Namespace Name Mixin selector official blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;)V
intermediary blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;)V
named blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;)V
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blendFuncSeparate
public static void blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)- Mappings:
Namespace Name Mixin selector official blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
intermediary blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
named blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
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blendEquation
public static void blendEquation(int mode)- Mappings:
Namespace Name Mixin selector official blendEquation
Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
intermediary blendEquation
Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
named blendEquation
Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
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enableCull
public static void enableCull() -
disableCull
public static void disableCull() -
polygonMode
public static void polygonMode(int int2, int int3) -
enablePolygonOffset
public static void enablePolygonOffset() -
disablePolygonOffset
public static void disablePolygonOffset() -
polygonOffset
public static void polygonOffset(float factor, float units)- Mappings:
Namespace Name Mixin selector official polygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
intermediary polygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
named polygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
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enableColorLogicOp
public static void enableColorLogicOp() -
disableColorLogicOp
public static void disableColorLogicOp() -
logicOp
- Mappings:
Namespace Name Mixin selector official logicOp
Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$g;)V
intermediary logicOp
Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$class_1030;)V
named logicOp
Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$LogicOp;)V
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activeTexture
public static void activeTexture(int texture)- Mappings:
Namespace Name Mixin selector official activeTexture
Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
intermediary activeTexture
Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
named activeTexture
Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
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enableTexture
public static void enableTexture() -
disableTexture
public static void disableTexture() -
texParameter
public static void texParameter(int target, int pname, int param)- Mappings:
Namespace Name Mixin selector official texParameter
Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
intermediary texParameter
Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
named texParameter
Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
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deleteTexture
public static void deleteTexture(int texture)- Mappings:
Namespace Name Mixin selector official deleteTexture
Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
intermediary deleteTexture
Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
named deleteTexture
Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
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bindTextureForSetup
public static void bindTextureForSetup(int int2) -
bindTexture
public static void bindTexture(int texture)- Mappings:
Namespace Name Mixin selector official bindTexture
Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
intermediary bindTexture
Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
named bindTexture
Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
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viewport
public static void viewport(int x, int y, int width, int height)- Mappings:
Namespace Name Mixin selector official viewport
Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
intermediary viewport
Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
named viewport
Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
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colorMask
public static void colorMask(boolean red, boolean green, boolean blue, boolean alpha)- Mappings:
Namespace Name Mixin selector official colorMask
Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
intermediary colorMask
Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
named colorMask
Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
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stencilFunc
public static void stencilFunc(int func, int ref, int mask)- Mappings:
Namespace Name Mixin selector official stencilFunc
Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
intermediary stencilFunc
Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
named stencilFunc
Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
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stencilMask
public static void stencilMask(int int2) -
stencilOp
public static void stencilOp(int sfail, int dpfail, int dppass)- Mappings:
Namespace Name Mixin selector official stencilOp
Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
intermediary stencilOp
Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
named stencilOp
Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
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clearDepth
public static void clearDepth(double depth)- Mappings:
Namespace Name Mixin selector official clearDepth
Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
intermediary clearDepth
Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
named clearDepth
Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
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clearColor
public static void clearColor(float red, float green, float blue, float alpha)- Mappings:
Namespace Name Mixin selector official clearColor
Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
intermediary clearColor
Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
named clearColor
Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
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clearStencil
public static void clearStencil(int int2) -
clear
public static void clear(int mask, boolean getError)- Mappings:
Namespace Name Mixin selector official clear
Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
intermediary clear
Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
named clear
Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
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setShaderFogStart
public static void setShaderFogStart(float float2) -
_setShaderFogStart
private static void _setShaderFogStart(float float2) -
getShaderFogStart
public static float getShaderFogStart() -
setShaderFogEnd
public static void setShaderFogEnd(float float2) -
_setShaderFogEnd
private static void _setShaderFogEnd(float float2) -
getShaderFogEnd
public static float getShaderFogEnd() -
setShaderFogColor
public static void setShaderFogColor(float float2, float float3, float float4, float float5) -
setShaderFogColor
public static void setShaderFogColor(float float2, float float3, float float4) -
_setShaderFogColor
private static void _setShaderFogColor(float float2, float float3, float float4, float float5) -
getShaderFogColor
public static float[] getShaderFogColor() -
setShaderLights
-
_setShaderLights
-
setupShaderLights
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setShaderColor
public static void setShaderColor(float float2, float float3, float float4, float float5) -
_setShaderColor
private static void _setShaderColor(float float2, float float3, float float4, float float5) -
getShaderColor
public static float[] getShaderColor() -
drawElements
public static void drawElements(int mode, int first, int count)- Mappings:
Namespace Name Mixin selector official drawElements
Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
intermediary drawElements
Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
named drawElements
Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
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lineWidth
public static void lineWidth(float width)- Mappings:
Namespace Name Mixin selector official lineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
intermediary lineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
named lineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
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getShaderLineWidth
public static float getShaderLineWidth() -
pixelStore
public static void pixelStore(int pname, int param)- Mappings:
Namespace Name Mixin selector official pixelStore
Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
intermediary pixelStore
Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
named pixelStore
Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
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readPixels
public static void readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)- Mappings:
Namespace Name Mixin selector official readPixels
Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
intermediary readPixels
Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
named readPixels
Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
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getString
- Mappings:
Namespace Name Mixin selector official getString
Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
intermediary getString
Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
named getString
Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
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getBackendDescription
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getApiDescription
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initBackendSystem
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initRenderer
public static void initRenderer(int debugVerbosity, boolean debugSync)- Mappings:
Namespace Name Mixin selector official initRenderer
Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
intermediary initRenderer
Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
named initRenderer
Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
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setErrorCallback
- Mappings:
Namespace Name Mixin selector official setErrorCallback
Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
intermediary setErrorCallback
Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
named setErrorCallback
Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
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renderCrosshair
public static void renderCrosshair(int size)- Mappings:
Namespace Name Mixin selector official renderCrosshair
Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
intermediary renderCrosshair
Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
named renderCrosshair
Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
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getCapsString
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setupDefaultState
public static void setupDefaultState(int x, int y, int width, int height)- Mappings:
Namespace Name Mixin selector official setupDefaultState
Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
intermediary setupDefaultState
Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
named setupDefaultState
Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
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maxSupportedTextureSize
public static int maxSupportedTextureSize() -
glBindBuffer
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glBindVertexArray
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glBufferData
- Mappings:
Namespace Name Mixin selector official glBufferData
Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
intermediary glBufferData
Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
named glBufferData
Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
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glDeleteBuffers
public static void glDeleteBuffers(int buffer)- Mappings:
Namespace Name Mixin selector official glDeleteBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
intermediary glDeleteBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
named glDeleteBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
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glDeleteVertexArrays
public static void glDeleteVertexArrays(int int2) -
glUniform1i
public static void glUniform1i(int location, int value)- Mappings:
Namespace Name Mixin selector official glUniform1i
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
intermediary glUniform1i
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
named glUniform1i
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
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glUniform1
- Mappings:
Namespace Name Mixin selector official glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
intermediary glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
named glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
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glUniform2
- Mappings:
Namespace Name Mixin selector official glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
intermediary glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
named glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
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glUniform3
- Mappings:
Namespace Name Mixin selector official glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
intermediary glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
named glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
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glUniform4
- Mappings:
Namespace Name Mixin selector official glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
intermediary glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
named glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
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glUniform1
- Mappings:
Namespace Name Mixin selector official glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
intermediary glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
named glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
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glUniform2
- Mappings:
Namespace Name Mixin selector official glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
intermediary glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
named glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
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glUniform3
- Mappings:
Namespace Name Mixin selector official glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
intermediary glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
named glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
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glUniform4
- Mappings:
Namespace Name Mixin selector official glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
intermediary glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
named glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
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glUniformMatrix2
- Mappings:
Namespace Name Mixin selector official glUniformMatrix2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
intermediary glUniformMatrix2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
named glUniformMatrix2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
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glUniformMatrix3
- Mappings:
Namespace Name Mixin selector official glUniformMatrix3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
intermediary glUniformMatrix3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
named glUniformMatrix3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
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glUniformMatrix4
- Mappings:
Namespace Name Mixin selector official glUniformMatrix4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
intermediary glUniformMatrix4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
named glUniformMatrix4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
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setupOverlayColor
- Mappings:
Namespace Name Mixin selector official setupOverlayColor
Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
intermediary setupOverlayColor
Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
named setupOverlayColor
Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
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teardownOverlayColor
public static void teardownOverlayColor() -
setupLevelDiffuseLighting
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setupGuiFlatDiffuseLighting
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setupGui3DDiffuseLighting
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beginInitialization
public static void beginInitialization() -
finishInitialization
public static void finishInitialization() -
glGenBuffers
- Mappings:
Namespace Name Mixin selector official glGenBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
intermediary glGenBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
named glGenBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
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glGenVertexArrays
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renderThreadTesselator
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defaultBlendFunc
public static void defaultBlendFunc() -
runAsFancy
Deprecated. -
setShader
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getShader
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getTextureId
public static int getTextureId(int int2) -
setShaderTexture
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_setShaderTexture
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setShaderTexture
public static void setShaderTexture(int int2, int int3) -
_setShaderTexture
public static void _setShaderTexture(int int2, int int3) -
getShaderTexture
public static int getShaderTexture(int int2) -
setProjectionMatrix
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setTextureMatrix
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resetTextureMatrix
public static void resetTextureMatrix() -
applyModelViewMatrix
public static void applyModelViewMatrix() -
backupProjectionMatrix
public static void backupProjectionMatrix() -
_backupProjectionMatrix
private static void _backupProjectionMatrix() -
restoreProjectionMatrix
public static void restoreProjectionMatrix() -
_restoreProjectionMatrix
private static void _restoreProjectionMatrix() -
getProjectionMatrix
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getModelViewMatrix
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getModelViewStack
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getTextureMatrix
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getSequentialBuffer
public static RenderSystem.IndexBuffer getSequentialBuffer(VertexFormat.DrawMode drawMode, int int2) -
setShaderGameTime
public static void setShaderGameTime(long long2, float float2) -
getShaderGameTime
public static float getShaderGameTime()
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