Uses of Class
net.minecraft.client.render.Camera
Package
Description
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Uses of Camera in net.minecraft.client.particle
Modifier and TypeMethodDescriptionvoid
BillboardParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta)
void
DustColorTransitionParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta)
void
ElderGuardianAppearanceParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta)
void
FireworksSparkParticle.Explosion.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta)
void
FireworksSparkParticle.Flash.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta)
void
ItemPickupParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta)
void
NoRenderParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta)
abstract void
Particle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta)
void
VibrationParticle.buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta)
private void
VibrationParticle.method_33078(VertexConsumer vertexConsumer, Camera camera, float float2, Consumer<Quaternion> consumer)
void
ParticleManager.renderParticles(MatrixStack matrices, VertexConsumerProvider.Immediate immediate, LightmapTextureManager lightmapTextureManager, Camera camera, float float2)
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Uses of Camera in net.minecraft.client.render
Modifier and TypeMethodDescriptionstatic void
BackgroundRenderer.applyFog(Camera camera, BackgroundRenderer.FogType fogType, float viewDistance, boolean thickFog)
private double
static void
BackgroundRenderer.render(Camera camera, float tickDelta, ClientWorld world, int int2, float float2)
void
WorldRenderer.render(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f)
private void
WorldRenderer.renderChunkDebugInfo(Camera camera)
private void
GameRenderer.renderHand(MatrixStack matrices, Camera camera, float tickDelta)
private void
WorldRenderer.renderWorldBorder(Camera camera)
private void
WorldRenderer.setupTerrain(Camera camera, Frustum frustum, boolean hasForcedFrustum, int frame, boolean spectator)
void
WorldRenderer.tickRainSplashing(Camera camera)
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Uses of Camera in net.minecraft.client.render.block.entity
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Uses of Camera in net.minecraft.client.render.debug
Modifier and TypeMethodDescriptionprivate Camera
RaidCenterDebugRenderer.getCamera()
private Camera
BeeDebugRenderer.getCameraPos()
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Uses of Camera in net.minecraft.client.render.entity
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Uses of Camera in net.minecraft.client.sound
Modifier and TypeMethodDescriptionvoid
SoundManager.updateListenerPosition(Camera camera)
void
SoundSystem.updateListenerPosition(Camera camera)