Uses of Class
net.minecraft.client.render.VertexFormat
Package
Description
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Uses of VertexFormat in net.minecraft.client.gl
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Uses of VertexFormat in net.minecraft.client.render
Modifier and TypeFieldDescriptionstatic VertexFormat
VertexFormats.BLIT_SCREEN
private VertexFormat
BufferBuilder.format
private VertexFormat
Shader.format
static VertexFormat
VertexFormats.LINES
static VertexFormat
VertexFormats.POSITION
static VertexFormat
VertexFormats.POSITION_COLOR
static VertexFormat
VertexFormats.POSITION_COLOR_LIGHT
static VertexFormat
VertexFormats.POSITION_COLOR_TEXTURE
static VertexFormat
VertexFormats.POSITION_COLOR_TEXTURE_LIGHT
static VertexFormat
VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL
static VertexFormat
VertexFormats.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL
static VertexFormat
VertexFormats.POSITION_TEXTURE
static VertexFormat
VertexFormats.POSITION_TEXTURE_COLOR
static VertexFormat
VertexFormats.POSITION_TEXTURE_COLOR_LIGHT
static VertexFormat
VertexFormats.POSITION_TEXTURE_COLOR_NORMAL
static VertexFormat
VertexFormats.POSITION_TEXTURE_LIGHT_COLOR
private VertexFormat
BufferBuilder.DrawArrayParameters.vertexFormat
private static @Nullable VertexFormat
BufferRenderer.vertexFormat
private VertexFormat
RenderLayer.vertexFormat
Modifier and TypeMethodDescriptionBufferBuilder.DrawArrayParameters.getVertexFormat()
RenderLayer.getVertexFormat()
Shader.method_35786()
Modifier and TypeMethodDescriptionvoid
BufferBuilder.begin(VertexFormat.DrawMode drawMode, VertexFormat format)
private static void
BufferRenderer.bind(VertexFormat vertexFormat)
private static void
BufferRenderer.draw(ByteBuffer buffer, VertexFormat.DrawMode drawMode, VertexFormat vertexFormat, int count, VertexFormat.IntType elementFormat, int vertexCount, boolean textured)
private Shader
GameRenderer.loadShader(ResourceFactory factory, String name, VertexFormat vertexFormat)
private static RenderLayer.MultiPhase
RenderLayer.of(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer.MultiPhaseParameters phases)
(package private) static RenderLayer.MultiPhase
RenderLayer.of(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, RenderLayer.MultiPhaseParameters phaseData)
private void
BufferBuilder.setFormat(VertexFormat format)
ModifierConstructorDescription(package private)
DrawArrayParameters(VertexFormat vertexFormat, int int2, int int3, VertexFormat.DrawMode drawMode, VertexFormat.IntType intType, boolean bool, boolean bool2)
(package private)
MultiPhase(String string, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int int2, boolean bool, boolean bool2, RenderLayer.MultiPhaseParameters multiPhaseParameters)
RenderLayer(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, Runnable startAction, Runnable endAction)
Shader(ResourceFactory factory, String name, VertexFormat format)
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Uses of VertexFormat in net.minecraft.client.render.chunk