Uses of Class
net.minecraft.client.world.ClientWorld
Package
Description
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Uses of ClientWorld in net.minecraft.client
Modifier and TypeFieldDescriptionMinecraftClient.world
Represents the world the client is currently viewing.Modifier and TypeMethodDescriptionvoid
MinecraftClient.joinWorld(ClientWorld world)
private void
MinecraftClient.setWorld(@Nullable ClientWorld world)
ModifierConstructorDescriptionClientGameSession(ClientWorld world, ClientPlayerEntity player, ClientPlayNetworkHandler networkHandler)
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Uses of ClientWorld in net.minecraft.client.item
Modifier and TypeMethodDescriptionfloat
ModelPredicateProvider.call(ItemStack stack, @Nullable ClientWorld world, @Nullable LivingEntity entity, int seed)
Deprecated.default float
UnclampedModelPredicateProvider.call(ItemStack stack, @Nullable ClientWorld world, @Nullable LivingEntity entity, int seed)
Deprecated.float
UnclampedModelPredicateProvider.unclampedCall(ItemStack stack, @Nullable ClientWorld world, @Nullable LivingEntity entity, int seed)
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Uses of ClientWorld in net.minecraft.client.network
Modifier and TypeFieldDescriptionAbstractClientPlayerEntity.clientWorld
private ClientWorld
ClientPlayNetworkHandler.world
Modifier and TypeMethodDescriptionClientPlayerInteractionManager.createPlayer(ClientWorld world, StatHandler statHandler, ClientRecipeBook recipeBook)
ClientPlayerInteractionManager.createPlayer(ClientWorld world, StatHandler statHandler, ClientRecipeBook recipeBook, boolean lastSneaking, boolean lastSprinting)
ClientPlayerInteractionManager.interactBlock(ClientPlayerEntity player, ClientWorld world, Hand hand, BlockHitResult hitResult)
void
ClientPlayerInteractionManager.processPlayerActionResponse(ClientWorld world, BlockPos pos, BlockState state, PlayerActionC2SPacket.Action action, boolean approved)
ModifierConstructorDescriptionAbstractClientPlayerEntity(ClientWorld world, com.mojang.authlib.GameProfile profile)
ClientPlayerEntity(MinecraftClient client, ClientWorld world, ClientPlayNetworkHandler networkHandler, StatHandler stats, ClientRecipeBook recipeBook, boolean lastSneaking, boolean lastSprinting)
OtherClientPlayerEntity(ClientWorld world, com.mojang.authlib.GameProfile profile)
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Uses of ClientWorld in net.minecraft.client.particle
Modifier and TypeFieldDescriptionprotected ClientWorld
Particle.world
protected ClientWorld
ParticleManager.world
Modifier and TypeMethodDescriptionAshParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockDustParticle.Factory.createParticle(BlockStateParticleEffect blockStateParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockFallingDustParticle.Factory.createParticle(BlockStateParticleEffect blockStateParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingHoneyFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingObsidianTearFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingWaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DripstoneLavaSplashFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingDripstoneLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingDripstoneWaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingHoneyFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingNectarFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingObsidianTearFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingSporeBlossomFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingWaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingDripstoneLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingHoneyFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingObsidianTearFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BubbleColumnUpParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BubblePopParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CampfireSmokeParticle.CosySmokeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CampfireSmokeParticle.SignalSmokeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CloudParticle.CloudFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CloudParticle.SneezeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CrackParticle.ItemFactory.createParticle(ItemStackParticleEffect itemStackParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CrackParticle.SlimeballFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CrackParticle.SnowballFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CurrentDownParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DamageParticle.DefaultFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DamageParticle.EnchantedHitFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DamageParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DragonBreathParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DustColorTransitionParticle.Factory.createParticle(DustColorTransitionParticleEffect dustColorTransitionParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ElderGuardianAppearanceParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EmotionParticle.AngryVillagerFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EmotionParticle.HeartFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EnchantGlyphParticle.EnchantFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EnchantGlyphParticle.NautilusFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EndRodParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ExplosionEmitterParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ExplosionLargeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ExplosionSmokeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FireSmokeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FireworksSparkParticle.ExplosionFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FireworksSparkParticle.FlashFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FishingParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FlameParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FlameParticle.SmallFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.ElectricSparkFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.GlowFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.ScrapeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.WaxOffFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.WaxOnFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ItemBillboardParticle.BarrierFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ItemBillboardParticle.LightFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
LargeFireSmokeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
LavaEmberParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
NoteParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ParticleFactory.createParticle(T parameters, ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
PortalParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
RainSplashParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
RedDustParticle.Factory.createParticle(DustParticleEffect dustParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ReversePortalParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SnowflakeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SoulParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.DefaultFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.EntityAmbientFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.EntityFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.InstantFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.WitchFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpitParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SquidInkParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SquidInkParticle.GlowSquidInkFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.DolphinFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.HappyVillagerFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.MyceliumFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SweepAttackParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
TotemParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
VibrationParticle.Factory.createParticle(VibrationParticleEffect vibrationParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterBubbleParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSplashParticle.SplashFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.CrimsonSporeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.SporeBlossomAirFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.UnderwaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.WarpedSporeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WhiteAshParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
void
ParticleManager.setWorld(@Nullable ClientWorld world)
ModifierConstructorDescriptionprotected
AbstractDustParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, T t, SpriteProvider spriteProvider)
protected
AbstractSlowingParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
protected
AnimatedParticle(ClientWorld world, double x, double y, double z, SpriteProvider spriteProvider, float upwardsAcceleration)
protected
AscendingParticle(ClientWorld world, double x, double y, double z, float randomVelocityXMultiplier, float randomVelocityYMultiplier, float randomVelocityZMultiplier, double velocityX, double velocityY, double velocityZ, float scaleMultiplier, SpriteProvider spriteProvider, float colorMultiplier, int baseMaxAge, float gravityStrength, boolean collidesWithWorld)
protected
AshParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, float scaleMultiplier, SpriteProvider spriteProvider)
protected
BillboardParticle(ClientWorld world, double x, double y, double z)
protected
BillboardParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
BlockDustParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, BlockState state)
BlockDustParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, BlockState state, BlockPos blockPos)
(package private)
BlockFallingDustParticle(ClientWorld clientWorld, double double2, double double3, double double4, float float2, float float3, float float4, SpriteProvider spriteProvider)
(package private)
BlockLeakParticle(ClientWorld clientWorld, double double2, double double3, double double4, Fluid fluid)
(package private)
BubbleColumnUpParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
(package private)
BubblePopParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, SpriteProvider spriteProvider)
(package private)
CampfireSmokeParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, boolean bool)
(package private)
CloudParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, SpriteProvider spriteProvider)
(package private)
ContinuousFalling(ClientWorld clientWorld, double double2, double double3, double double4, Fluid fluid, ParticleEffect particleEffect)
(package private)
CrackParticle(ClientWorld world, double x, double y, double z, double double2, double double3, double double4, ItemStack stack)
protected
CrackParticle(ClientWorld world, double x, double y, double z, ItemStack stack)
(package private)
CurrentDownParticle(ClientWorld world, double x, double y, double z)
(package private)
DamageParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
(package private)
DragonBreathParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, SpriteProvider spriteProvider)
(package private)
Dripping(ClientWorld clientWorld, double double2, double double3, double double4, Fluid fluid, ParticleEffect particleEffect)
(package private)
DrippingLava(ClientWorld clientWorld, double double2, double double3, double double4, Fluid fluid, ParticleEffect particleEffect)
(package private)
DripstoneLavaDrip(ClientWorld clientWorld, double double2, double double3, double double4, Fluid fluid, ParticleEffect particleEffect)
protected
DustColorTransitionParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, DustColorTransitionParticleEffect dustColorTransitionParticleEffect, SpriteProvider spriteProvider)
(package private)
ElderGuardianAppearanceParticle(ClientWorld world, double x, double y, double z)
EmitterParticle(ClientWorld world, Entity entity, ParticleEffect parameters)
EmitterParticle(ClientWorld world, Entity entity, ParticleEffect parameters, int maxEmitterAge)
private
EmitterParticle(ClientWorld world, Entity entity, ParticleEffect parameters, int maxEmitterAge, Vec3d velocity)
(package private)
EmotionParticle(ClientWorld world, double x, double y, double z)
(package private)
EnchantGlyphParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
(package private)
EndRodParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, SpriteProvider spriteProvider)
(package private)
Explosion(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, ParticleManager particleManager, SpriteProvider spriteProvider)
(package private)
ExplosionEmitterParticle(ClientWorld world, double x, double y, double z)
(package private)
ExplosionLargeParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, SpriteProvider spriteProvider)
protected
ExplosionSmokeParticle(ClientWorld world, double x, double y, double z, double double2, double double3, double double4, SpriteProvider spriteProvider)
(package private)
Falling(ClientWorld clientWorld, double double2, double double3, double double4, Fluid fluid)
(package private)
Falling(ClientWorld clientWorld, double double2, double double3, double double4, Fluid fluid, int int2)
(package private)
FallingHoney(ClientWorld clientWorld, double double2, double double3, double double4, Fluid fluid, ParticleEffect particleEffect)
protected
FireSmokeParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, float scaleMultiplier, SpriteProvider spriteProvider)
FireworkParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, ParticleManager particleManager, @Nullable NbtCompound nbt)
(package private)
FishingParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, SpriteProvider spriteProvider)
(package private)
FlameParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
(package private)
Flash(ClientWorld world, double x, double y, double z)
(package private)
GlowParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, SpriteProvider spriteProvider)
(package private)
ItemBillboardParticle(ClientWorld clientWorld, double double2, double double3, double double4, ItemConvertible itemConvertible)
ItemPickupParticle(EntityRenderDispatcher dispatcher, BufferBuilderStorage bufferStorage, ClientWorld world, Entity itemEntity, Entity interactingEntity)
private
ItemPickupParticle(EntityRenderDispatcher dispatcher, BufferBuilderStorage bufferStorage, ClientWorld world, Entity itemEntity, Entity interactingEntity, Vec3d velocity)
(package private)
Landing(ClientWorld clientWorld, double double2, double double3, double double4, Fluid fluid)
protected
LargeFireSmokeParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
(package private)
LavaEmberParticle(ClientWorld world, double x, double y, double z)
protected
NoRenderParticle(ClientWorld world, double x, double y, double z)
protected
NoRenderParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
(package private)
NoteParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5)
protected
Particle(ClientWorld world, double x, double y, double z)
Particle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
ParticleManager(ClientWorld world, TextureManager textureManager)
protected
PortalParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
protected
RainSplashParticle(ClientWorld world, double x, double y, double z)
protected
RedDustParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, DustParticleEffect dustParticleEffect, SpriteProvider spriteProvider)
(package private)
ReversePortalParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
protected
SnowflakeParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
(package private)
SoulParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, SpriteProvider spriteProvider)
(package private)
SpellParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, SpriteProvider spriteProvider)
(package private)
SpitParticle(ClientWorld world, double x, double y, double z, double double2, double double3, double double4, SpriteProvider spriteProvider)
protected
SpriteBillboardParticle(ClientWorld world, double x, double y, double z)
protected
SpriteBillboardParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
(package private)
SquidInkParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, int int2, SpriteProvider spriteProvider)
(package private)
SuspendParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
(package private)
SweepAttackParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, SpriteProvider spriteProvider)
(package private)
TotemParticle(ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7, SpriteProvider spriteProvider)
(package private)
VibrationParticle(ClientWorld clientWorld, Vibration vibration, int int2)
(package private)
WaterBubbleParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
(package private)
WaterSplashParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
(package private)
WaterSuspendParticle(ClientWorld world, SpriteProvider spriteProvider, double x, double y, double z)
(package private)
WaterSuspendParticle(ClientWorld world, SpriteProvider spriteProvider, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
protected
WhiteAshParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, float scaleMultiplier, SpriteProvider spriteProvider)
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Uses of ClientWorld in net.minecraft.client.render
Modifier and TypeMethodDescriptionstatic void
BackgroundRenderer.render(Camera camera, float tickDelta, ClientWorld world, int int2, float float2)
void
WorldRenderer.setWorld(@Nullable ClientWorld world)
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Uses of ClientWorld in net.minecraft.client.render.model.json
Modifier and TypeMethodDescriptionModelOverrideList.apply(BakedModel model, ItemStack stack, @Nullable ClientWorld world, @Nullable LivingEntity entity, int seed)
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Uses of ClientWorld in net.minecraft.client.tutorial
Modifier and TypeMethodDescriptionvoid
PunchTreeTutorialStepHandler.onBlockBreaking(ClientWorld client, BlockPos pos, BlockState state, float progress)
void
TutorialManager.onBlockBreaking(ClientWorld world, BlockPos pos, BlockState state, float progress)
default void
TutorialStepHandler.onBlockBreaking(ClientWorld client, BlockPos pos, BlockState state, float progress)
void
FindTreeTutorialStepHandler.onTarget(ClientWorld world, HitResult hitResult)
default void
TutorialStepHandler.onTarget(ClientWorld world, HitResult hitResult)
void
TutorialManager.tick(@Nullable ClientWorld world, @Nullable HitResult hitResult)
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Uses of ClientWorld in net.minecraft.client.world