Uses of Interface
net.minecraft.data.client.model.TexturedModel.Factory
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Uses of TexturedModel.Factory in net.minecraft.data.client.model
Modifier and TypeFieldDescriptionstatic TexturedModel.Factory
TexturedModel.CARPET
static TexturedModel.Factory
TexturedModel.CORAL_FAN
static TexturedModel.Factory
TexturedModel.CUBE_ALL
static TexturedModel.Factory
TexturedModel.CUBE_BOTTOM_TOP
static TexturedModel.Factory
TexturedModel.CUBE_COLUMN
static TexturedModel.Factory
TexturedModel.CUBE_COLUMN_HORIZONTAL
static TexturedModel.Factory
TexturedModel.CUBE_MIRRORED_ALL
static TexturedModel.Factory
TexturedModel.CUBE_TOP
static TexturedModel.Factory
TexturedModel.END_FOR_TOP_CUBE_COLUMN
static TexturedModel.Factory
TexturedModel.END_FOR_TOP_CUBE_COLUMN_HORIZONTAL
static TexturedModel.Factory
TexturedModel.LEAVES
static TexturedModel.Factory
TexturedModel.ORIENTABLE
static TexturedModel.Factory
TexturedModel.ORIENTABLE_WITH_BOTTOM
static TexturedModel.Factory
TexturedModel.PARTICLE
static TexturedModel.Factory
TexturedModel.SIDE_END_WALL
static TexturedModel.Factory
TexturedModel.SIDE_TOP_BOTTOM_WALL
static TexturedModel.Factory
TexturedModel.TEMPLATE_ANVIL
static TexturedModel.Factory
TexturedModel.TEMPLATE_GLAZED_TERRACOTTA
static TexturedModel.Factory
TexturedModel.TEMPLATE_HANGING_LANTERN
static TexturedModel.Factory
TexturedModel.TEMPLATE_LANTERN
static TexturedModel.Factory
TexturedModel.TEMPLATE_SEAGRASS
Modifier and TypeMethodDescriptiondefault TexturedModel.Factory
private static TexturedModel.Factory
TexturedModel.makeFactory(Function<Block,Texture> textureGetter, Model model)
Modifier and TypeMethodDescriptionprivate void
BlockStateModelGenerator.registerAxisRotated(Block block, TexturedModel.Factory modelFactory)
private void
BlockStateModelGenerator.registerAxisRotated(Block block, TexturedModel.Factory verticalModelFactory, TexturedModel.Factory horizontalModelFactory)
private void
BlockStateModelGenerator.registerCooker(Block cooker, TexturedModel.Factory modelFactory)
private void
BlockStateModelGenerator.registerNorthDefaultHorizontalRotated(Block block, TexturedModel.Factory modelFactory)
private void
BlockStateModelGenerator.registerRandomHorizontalRotations(TexturedModel.Factory modelFactory, Block[] blocks)
private void
BlockStateModelGenerator.registerSingleton(Block block, TexturedModel.Factory modelFactory)
private void
BlockStateModelGenerator.registerSouthDefaultHorizontalFacing(TexturedModel.Factory modelFactory, Block[] blocks)