Uses of Package
net.minecraft.entity
Package
Description
The base package for all Minecraft classes.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.Represents an entity that can be saddled, either by a player or a dispenser.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.Represents an entity that can be saddled, either by a player or a dispenser.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.Represents an entity that can be saddled, either by a player or a dispenser.Represents an entity that can be sheared, either by a player or a dispenser.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionThe move effect represents possible effects of an entity moving, such as playing sounds, emitting game events, none, or both.Represents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.A spawn group represents the category of an entity's natural spawning.
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ClassDescriptionA spawn group represents the category of an entity's natural spawning.
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ClassDescriptionRepresents an entity which has a health value and can receive damage.
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