Uses of Class
net.minecraft.fluid.FluidState
Packages that use FluidState
Package
Description
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Uses of FluidState in net.minecraft.block
Fields in net.minecraft.block with type parameters of type FluidStateMethods in net.minecraft.block that return FluidStateModifier and TypeMethodDescriptionAbstractBlock.AbstractBlockState.getFluidState()AbstractBlock.getFluidState(BlockState state)Deprecated.AbstractRailBlock.getFluidState(BlockState state)AbstractSignBlock.getFluidState(BlockState state)AmethystClusterBlock.getFluidState(BlockState state)BigDripleafBlock.getFluidState(BlockState state)BigDripleafStemBlock.getFluidState(BlockState state)BubbleColumnBlock.getFluidState(BlockState state)CampfireBlock.getFluidState(BlockState state)CandleBlock.getFluidState(BlockState state)ChainBlock.getFluidState(BlockState state)ChestBlock.getFluidState(BlockState state)ConduitBlock.getFluidState(BlockState state)CoralParentBlock.getFluidState(BlockState state)EnderChestBlock.getFluidState(BlockState state)FluidBlock.getFluidState(BlockState state)GlowLichenBlock.getFluidState(BlockState state)HangingRootsBlock.getFluidState(BlockState state)HorizontalConnectingBlock.getFluidState(BlockState state)KelpBlock.getFluidState(BlockState state)KelpPlantBlock.getFluidState(BlockState state)LadderBlock.getFluidState(BlockState state)LanternBlock.getFluidState(BlockState state)LightBlock.getFluidState(BlockState state)LightningRodBlock.getFluidState(BlockState state)PointedDripstoneBlock.getFluidState(BlockState state)ScaffoldingBlock.getFluidState(BlockState state)SculkSensorBlock.getFluidState(BlockState state)SeagrassBlock.getFluidState(BlockState state)SeaPickleBlock.getFluidState(BlockState state)SlabBlock.getFluidState(BlockState state)SmallDripleafBlock.getFluidState(BlockState state)StairsBlock.getFluidState(BlockState state)TallSeagrassBlock.getFluidState(BlockState state)TrapdoorBlock.getFluidState(BlockState state)WallBlock.getFluidState(BlockState state)Methods in net.minecraft.block with parameters of type FluidStateModifier and TypeMethodDescriptionbooleanEntityShapeContext.canWalkOnFluid(FluidState state, FlowableFluid fluid)booleanShapeContext.canWalkOnFluid(FluidState state, FlowableFluid fluid)protected static booleanBigDripleafBlock.placeDripleafAt(WorldAccess world, BlockPos pos, FluidState fluidState, Direction direction)protected static booleanBigDripleafStemBlock.placeStemAt(WorldAccess world, BlockPos pos, FluidState fluidState, Direction direction)booleanCampfireBlock.tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanCandleBlock.tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanFluidFillable.tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanKelpBlock.tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanKelpPlantBlock.tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanSeagrassBlock.tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanSlabBlock.tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanTallSeagrassBlock.tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)default booleanWaterloggable.tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState) -
Uses of FluidState in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type FluidStateModifier and TypeMethodDescriptionstatic RenderLayerRenderLayers.getFluidLayer(FluidState state) -
Uses of FluidState in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type FluidStateModifier and TypeMethodDescriptionprivate static booleanFluidRenderer.isSameFluid(BlockView world, BlockPos pos, Direction side, FluidState state)static booleanFluidRenderer.method_29708(BlockRenderView blockRenderView, BlockPos blockPos, FluidState fluidState, BlockState blockState, Direction direction)booleanFluidRenderer.render(BlockRenderView world, BlockPos pos, VertexConsumer vertexConsumer, FluidState state)booleanBlockRenderManager.renderFluid(BlockPos pos, BlockRenderView world, VertexConsumer vertexConsumer, FluidState state) -
Uses of FluidState in net.minecraft.client.render.chunk
Fields in net.minecraft.client.render.chunk declared as FluidStateMethods in net.minecraft.client.render.chunk that return FluidState -
Uses of FluidState in net.minecraft.entity
Methods in net.minecraft.entity with parameters of type FluidStateModifier and TypeMethodDescriptionfloatEntity.getEffectiveExplosionResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState, float max) -
Uses of FluidState in net.minecraft.entity.projectile
Methods in net.minecraft.entity.projectile with parameters of type FluidStateModifier and TypeMethodDescriptionfloatWitherSkullEntity.getEffectiveExplosionResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState, float max) -
Uses of FluidState in net.minecraft.entity.vehicle
Methods in net.minecraft.entity.vehicle with parameters of type FluidStateModifier and TypeMethodDescriptionfloatTntMinecartEntity.getEffectiveExplosionResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState, float max) -
Uses of FluidState in net.minecraft.fluid
Fields in net.minecraft.fluid declared as FluidStateFields in net.minecraft.fluid with type parameters of type FluidStateModifier and TypeFieldDescriptionstatic com.mojang.serialization.Codec<FluidState>FluidState.CODECprivate Map<FluidState,VoxelShape>FlowableFluid.shapeCachestatic IdList<FluidState>Fluid.STATE_IDSprotected StateManager<Fluid,FluidState>Fluid.stateManagerMethods in net.minecraft.fluid that return FluidStateModifier and TypeMethodDescriptionFluid.getDefaultState()FlowableFluid.getFlowing(int level, boolean falling)FlowableFluid.getStill(boolean falling)protected FluidStateFlowableFluid.getUpdatedState(WorldView world, BlockPos pos, BlockState state)Methods in net.minecraft.fluid that return types with arguments of type FluidStateModifier and TypeMethodDescriptionprotected Map<Direction,FluidState>FlowableFluid.getSpread(WorldView world, BlockPos pos, BlockState state)Fluid.getStateManager()Methods in net.minecraft.fluid with parameters of type FluidStateModifier and TypeMethodDescriptionbooleanEmptyFluid.canBeReplacedWith(FluidState state, BlockView world, BlockPos pos, Fluid fluid, Direction direction)protected abstract booleanFluid.canBeReplacedWith(FluidState state, BlockView world, BlockPos pos, Fluid fluid, Direction direction)booleanLavaFluid.canBeReplacedWith(FluidState state, BlockView world, BlockPos pos, Fluid fluid, Direction direction)booleanWaterFluid.canBeReplacedWith(FluidState state, BlockView world, BlockPos pos, Fluid fluid, Direction direction)protected booleanFlowableFluid.canFlow(BlockView world, BlockPos fluidPos, BlockState fluidBlockState, Direction flowDirection, BlockPos flowTo, BlockState flowToBlockState, FluidState fluidState, Fluid fluid)private booleanFlowableFluid.canFlowThrough(BlockView world, Fluid fluid, BlockPos pos, BlockState state, Direction face, BlockPos fromPos, BlockState fromState, FluidState fluidState)protected voidFlowableFluid.flow(WorldAccess world, BlockPos pos, BlockState state, Direction direction, FluidState fluidState)protected voidLavaFluid.flow(WorldAccess world, BlockPos pos, BlockState state, Direction direction, FluidState fluidState)protected static intFlowableFluid.getBlockStateLevel(FluidState state)floatEmptyFluid.getHeight(FluidState state)floatEmptyFluid.getHeight(FluidState state, BlockView world, BlockPos pos)floatFlowableFluid.getHeight(FluidState state)floatFlowableFluid.getHeight(FluidState state, BlockView world, BlockPos pos)abstract floatFluid.getHeight(FluidState state)abstract floatFluid.getHeight(FluidState state, BlockView world, BlockPos pos)intEmptyFluid.getLevel(FluidState state)abstract intFlowableFluid.getLevel(FluidState state)abstract intFluid.getLevel(FluidState state)intLavaFluid.Flowing.getLevel(FluidState state)intLavaFluid.Still.getLevel(FluidState state)intWaterFluid.Flowing.getLevel(FluidState state)intWaterFluid.Still.getLevel(FluidState state)protected intFlowableFluid.getNextTickDelay(World world, BlockPos pos, FluidState oldState, FluidState newState)intLavaFluid.getNextTickDelay(World world, BlockPos pos, FluidState oldState, FluidState newState)EmptyFluid.getShape(FluidState state, BlockView world, BlockPos pos)FlowableFluid.getShape(FluidState state, BlockView world, BlockPos pos)abstract VoxelShapeFluid.getShape(FluidState state, BlockView world, BlockPos pos)EmptyFluid.getVelocity(BlockView world, BlockPos pos, FluidState state)FlowableFluid.getVelocity(BlockView world, BlockPos pos, FluidState state)protected abstract Vec3dFluid.getVelocity(BlockView world, BlockPos pos, FluidState state)private static booleanFlowableFluid.isFluidAboveEqual(FluidState state, BlockView world, BlockPos pos)private booleanFlowableFluid.isMatchingAndStill(FluidState state)booleanEmptyFluid.isStill(FluidState state)abstract booleanFluid.isStill(FluidState state)booleanLavaFluid.Flowing.isStill(FluidState state)booleanLavaFluid.Still.isStill(FluidState state)booleanWaterFluid.Flowing.isStill(FluidState state)booleanWaterFluid.Still.isStill(FluidState state)private voidFlowableFluid.method_15744(WorldAccess world, BlockPos pos, FluidState fluidState, BlockState blockState)private booleanFlowableFluid.method_15748(FluidState state)protected voidFluid.onRandomTick(World world, BlockPos pos, FluidState state, Random random)voidLavaFluid.onRandomTick(World world, BlockPos pos, FluidState state, Random random)voidFlowableFluid.onScheduledTick(World world, BlockPos pos, FluidState state)protected voidFluid.onScheduledTick(World world, BlockPos pos, FluidState state)protected voidFluid.randomDisplayTick(World world, BlockPos pos, FluidState state, Random random)voidLavaFluid.randomDisplayTick(World world, BlockPos pos, FluidState state, Random random)voidWaterFluid.randomDisplayTick(World world, BlockPos pos, FluidState state, Random random)protected voidFluid.setDefaultState(FluidState state)protected BlockStateEmptyFluid.toBlockState(FluidState state)protected abstract BlockStateFluid.toBlockState(FluidState state)LavaFluid.toBlockState(FluidState state)WaterFluid.toBlockState(FluidState state)protected voidFlowableFluid.tryFlow(WorldAccess world, BlockPos fluidPos, FluidState state)Method parameters in net.minecraft.fluid with type arguments of type FluidStateModifier and TypeMethodDescriptionprotected voidFlowableFluid.appendProperties(StateManager.Builder<Fluid,FluidState> builder)protected voidFluid.appendProperties(StateManager.Builder<Fluid,FluidState> builder)protected voidLavaFluid.Flowing.appendProperties(StateManager.Builder<Fluid,FluidState> builder)protected voidWaterFluid.Flowing.appendProperties(StateManager.Builder<Fluid,FluidState> builder)protected intFlowableFluid.method_15742(WorldView world, BlockPos blockPos, int int2, Direction direction, BlockState blockState, BlockPos blockPos2, Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState,FluidState>> short2ObjectMap, Short2BooleanMap short2BooleanMap)Constructor parameters in net.minecraft.fluid with type arguments of type FluidStateModifierConstructorDescriptionFluidState(Fluid fluid, ImmutableMap<Property<?>,Comparable<?>> propertiesMap, com.mojang.serialization.MapCodec<FluidState> codec) -
Uses of FluidState in net.minecraft.nbt
Methods in net.minecraft.nbt with parameters of type FluidStateModifier and TypeMethodDescriptionstatic NbtCompoundNbtHelper.method_36115(FluidState fluidState) -
Uses of FluidState in net.minecraft.predicate
Methods in net.minecraft.predicate with parameters of type FluidState -
Uses of FluidState in net.minecraft.world
Fields in net.minecraft.world with type parameters of type FluidStateModifier and TypeFieldDescriptionprivate Predicate<FluidState>RaycastContext.FluidHandling.predicateMethods in net.minecraft.world that return FluidStateModifier and TypeMethodDescriptionBlockView.getFluidState(BlockPos pos)ChunkRegion.getFluidState(BlockPos pos)EmptyBlockView.getFluidState(BlockPos pos)World.getFluidState(BlockPos pos)Methods in net.minecraft.world with parameters of type FluidStateModifier and TypeMethodDescriptionRaycastContext.getFluidShape(FluidState state, BlockView world, BlockPos pos)booleanRaycastContext.FluidHandling.handled(FluidState state)static booleanSpawnHelper.isClearForSpawn(BlockView blockView, BlockPos pos, BlockState state, FluidState fluidState, EntityType<?> entityType)Method parameters in net.minecraft.world with type arguments of type FluidStateModifier and TypeMethodDescriptionbooleanChunkRegion.testFluidState(BlockPos pos, Predicate<FluidState> state)booleanTestableWorld.testFluidState(BlockPos pos, Predicate<FluidState> state)booleanWorld.testFluidState(BlockPos pos, Predicate<FluidState> state)Constructor parameters in net.minecraft.world with type arguments of type FluidState -
Uses of FluidState in net.minecraft.world.chunk
Methods in net.minecraft.world.chunk that return FluidStateModifier and TypeMethodDescriptionChunkCache.getFluidState(BlockPos pos)ChunkSection.getFluidState(int x, int y, int z)EmptyChunk.getFluidState(BlockPos pos)ProtoChunk.getFluidState(BlockPos pos)ReadOnlyChunk.getFluidState(BlockPos pos)WorldChunk.getFluidState(int x, int y, int z)WorldChunk.getFluidState(BlockPos pos) -
Uses of FluidState in net.minecraft.world.explosion
Methods in net.minecraft.world.explosion with parameters of type FluidStateModifier and TypeMethodDescriptionEntityExplosionBehavior.getBlastResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState)ExplosionBehavior.getBlastResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState) -
Uses of FluidState in net.minecraft.world.gen.carver
Fields in net.minecraft.world.gen.carver declared as FluidStateModifier and TypeFieldDescriptionprotected static FluidStateCarver.LAVAprotected static FluidStateCarver.WATER -
Uses of FluidState in net.minecraft.world.gen.feature
Fields in net.minecraft.world.gen.feature declared as FluidStateModifier and TypeFieldDescriptionprotected static FluidStateConfiguredFeatures.States.LAVA_FLUIDSpringFeatureConfig.stateprotected static FluidStateConfiguredFeatures.States.WATER_FLUIDConstructors in net.minecraft.world.gen.feature with parameters of type FluidStateModifierConstructorDescriptionSpringFeatureConfig(FluidState state, boolean requiresBlockBelow, int rockCount, int holeCount, Set<Block> validBlocks)