Uses of Enum Class
net.minecraft.network.packet.c2s.play.PlayerActionC2SPacket.Action
Package
Description
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Uses of PlayerActionC2SPacket.Action in net.minecraft.client.network
Modifier and TypeFieldDescriptionprivate Object2ObjectLinkedOpenHashMap<com.mojang.datafixers.util.Pair<BlockPos,PlayerActionC2SPacket.Action>,Vec3d>
ClientPlayerInteractionManager.unacknowledgedPlayerActions
Modifier and TypeMethodDescriptionvoid
ClientPlayerInteractionManager.processPlayerActionResponse(ClientWorld world, BlockPos pos, BlockState state, PlayerActionC2SPacket.Action action, boolean approved)
private void
ClientPlayerInteractionManager.sendPlayerAction(PlayerActionC2SPacket.Action action, BlockPos pos, Direction direction)
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Uses of PlayerActionC2SPacket.Action in net.minecraft.network.packet.c2s.play
Modifier and TypeFieldDescriptionprivate PlayerActionC2SPacket.Action
PlayerActionC2SPacket.action
Modifier and TypeMethodDescriptionPlayerActionC2SPacket.getAction()
static PlayerActionC2SPacket.Action
Returns the enum constant of this class with the specified name.static PlayerActionC2SPacket.Action[]
PlayerActionC2SPacket.Action.values()
Returns an array containing the constants of this enum class, in the order they are declared.ModifierConstructorDescriptionPlayerActionC2SPacket(PlayerActionC2SPacket.Action action, BlockPos pos, Direction direction)
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Uses of PlayerActionC2SPacket.Action in net.minecraft.network.packet.s2c.play
Modifier and TypeFieldDescriptionprivate PlayerActionC2SPacket.Action
PlayerActionResponseS2CPacket.action
ModifierConstructorDescriptionPlayerActionResponseS2CPacket(BlockPos pos, BlockState state, PlayerActionC2SPacket.Action action, boolean approved, String reason)
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Uses of PlayerActionC2SPacket.Action in net.minecraft.server.network
Modifier and TypeMethodDescriptionvoid
ServerPlayerInteractionManager.finishMining(BlockPos pos, PlayerActionC2SPacket.Action action, String reason)
void
DemoServerPlayerInteractionManager.processBlockBreakingAction(BlockPos pos, PlayerActionC2SPacket.Action action, Direction direction, int worldHeight)
void
ServerPlayerInteractionManager.processBlockBreakingAction(BlockPos pos, PlayerActionC2SPacket.Action action, Direction direction, int worldHeight)