Uses of Class
net.minecraft.particle.DefaultParticleType
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Uses of DefaultParticleType in net.minecraft.client.particle
Modifier and TypeMethodDescriptionAshParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingHoneyFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingObsidianTearFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingWaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DripstoneLavaSplashFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingDripstoneLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingDripstoneWaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingHoneyFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingNectarFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingObsidianTearFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingSporeBlossomFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingWaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingDripstoneLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingHoneyFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingObsidianTearFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BubbleColumnUpParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BubblePopParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CampfireSmokeParticle.CosySmokeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CampfireSmokeParticle.SignalSmokeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CloudParticle.CloudFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CloudParticle.SneezeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CrackParticle.SlimeballFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CrackParticle.SnowballFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CurrentDownParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DamageParticle.DefaultFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DamageParticle.EnchantedHitFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DamageParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DragonBreathParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ElderGuardianAppearanceParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EmotionParticle.AngryVillagerFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EmotionParticle.HeartFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EnchantGlyphParticle.EnchantFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EnchantGlyphParticle.NautilusFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EndRodParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ExplosionEmitterParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ExplosionLargeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ExplosionSmokeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FireSmokeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FireworksSparkParticle.ExplosionFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FireworksSparkParticle.FlashFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FishingParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FlameParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FlameParticle.SmallFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.ElectricSparkFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.GlowFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.ScrapeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.WaxOffFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.WaxOnFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ItemBillboardParticle.BarrierFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ItemBillboardParticle.LightFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
LargeFireSmokeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
LavaEmberParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
NoteParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
PortalParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
RainSplashParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ReversePortalParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SnowflakeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SoulParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.DefaultFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.EntityAmbientFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.EntityFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.InstantFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.WitchFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpitParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SquidInkParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SquidInkParticle.GlowSquidInkFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.DolphinFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.HappyVillagerFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.MyceliumFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SweepAttackParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
TotemParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterBubbleParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSplashParticle.SplashFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.CrimsonSporeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.SporeBlossomAirFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.UnderwaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.WarpedSporeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WhiteAshParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
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Uses of DefaultParticleType in net.minecraft.particle
Modifier and TypeFieldDescriptionstatic DefaultParticleType
ParticleTypes.AMBIENT_ENTITY_EFFECT
static DefaultParticleType
ParticleTypes.ANGRY_VILLAGER
static DefaultParticleType
ParticleTypes.ASH
static DefaultParticleType
ParticleTypes.BARRIER
static DefaultParticleType
ParticleTypes.BUBBLE
static DefaultParticleType
ParticleTypes.BUBBLE_COLUMN_UP
static DefaultParticleType
ParticleTypes.BUBBLE_POP
static DefaultParticleType
ParticleTypes.CAMPFIRE_COSY_SMOKE
static DefaultParticleType
ParticleTypes.CAMPFIRE_SIGNAL_SMOKE
static DefaultParticleType
ParticleTypes.CLOUD
static DefaultParticleType
ParticleTypes.COMPOSTER
static DefaultParticleType
ParticleTypes.CRIMSON_SPORE
static DefaultParticleType
ParticleTypes.CRIT
static DefaultParticleType
ParticleTypes.CURRENT_DOWN
static DefaultParticleType
ParticleTypes.DAMAGE_INDICATOR
static DefaultParticleType
ParticleTypes.DOLPHIN
static DefaultParticleType
ParticleTypes.DRAGON_BREATH
static DefaultParticleType
ParticleTypes.DRIPPING_DRIPSTONE_LAVA
static DefaultParticleType
ParticleTypes.DRIPPING_DRIPSTONE_WATER
static DefaultParticleType
ParticleTypes.DRIPPING_HONEY
static DefaultParticleType
ParticleTypes.DRIPPING_LAVA
static DefaultParticleType
ParticleTypes.DRIPPING_OBSIDIAN_TEAR
static DefaultParticleType
ParticleTypes.DRIPPING_WATER
static DefaultParticleType
ParticleTypes.EFFECT
static DefaultParticleType
ParticleTypes.ELDER_GUARDIAN
static DefaultParticleType
ParticleTypes.ELECTRIC_SPARK
static DefaultParticleType
ParticleTypes.ENCHANT
static DefaultParticleType
ParticleTypes.ENCHANTED_HIT
static DefaultParticleType
ParticleTypes.END_ROD
static DefaultParticleType
ParticleTypes.ENTITY_EFFECT
static DefaultParticleType
ParticleTypes.EXPLOSION
static DefaultParticleType
ParticleTypes.EXPLOSION_EMITTER
static DefaultParticleType
ParticleTypes.FALLING_DRIPSTONE_LAVA
static DefaultParticleType
ParticleTypes.FALLING_DRIPSTONE_WATER
static DefaultParticleType
ParticleTypes.FALLING_HONEY
static DefaultParticleType
ParticleTypes.FALLING_LAVA
static DefaultParticleType
ParticleTypes.FALLING_NECTAR
static DefaultParticleType
ParticleTypes.FALLING_OBSIDIAN_TEAR
static DefaultParticleType
ParticleTypes.FALLING_SPORE_BLOSSOM
static DefaultParticleType
ParticleTypes.FALLING_WATER
static DefaultParticleType
ParticleTypes.FIREWORK
static DefaultParticleType
ParticleTypes.FISHING
static DefaultParticleType
ParticleTypes.FLAME
static DefaultParticleType
ParticleTypes.FLASH
static DefaultParticleType
ParticleTypes.GLOW
static DefaultParticleType
ParticleTypes.GLOW_SQUID_INK
static DefaultParticleType
ParticleTypes.HAPPY_VILLAGER
static DefaultParticleType
ParticleTypes.HEART
static DefaultParticleType
ParticleTypes.INSTANT_EFFECT
static DefaultParticleType
ParticleTypes.ITEM_SLIME
static DefaultParticleType
ParticleTypes.ITEM_SNOWBALL
static DefaultParticleType
ParticleTypes.LANDING_HONEY
static DefaultParticleType
ParticleTypes.LANDING_LAVA
static DefaultParticleType
ParticleTypes.LANDING_OBSIDIAN_TEAR
static DefaultParticleType
ParticleTypes.LARGE_SMOKE
static DefaultParticleType
ParticleTypes.LAVA
static DefaultParticleType
ParticleTypes.LIGHT
static DefaultParticleType
ParticleTypes.MYCELIUM
static DefaultParticleType
ParticleTypes.NAUTILUS
static DefaultParticleType
ParticleTypes.NOTE
static DefaultParticleType
ParticleTypes.POOF
static DefaultParticleType
ParticleTypes.PORTAL
static DefaultParticleType
ParticleTypes.RAIN
static DefaultParticleType
ParticleTypes.REVERSE_PORTAL
static DefaultParticleType
ParticleTypes.SCRAPE
static DefaultParticleType
ParticleTypes.SMALL_FLAME
static DefaultParticleType
ParticleTypes.SMOKE
static DefaultParticleType
ParticleTypes.SNEEZE
static DefaultParticleType
ParticleTypes.SNOWFLAKE
static DefaultParticleType
ParticleTypes.SOUL
static DefaultParticleType
ParticleTypes.SOUL_FIRE_FLAME
static DefaultParticleType
ParticleTypes.SPIT
static DefaultParticleType
ParticleTypes.SPLASH
static DefaultParticleType
ParticleTypes.SPORE_BLOSSOM_AIR
static DefaultParticleType
ParticleTypes.SQUID_INK
static DefaultParticleType
ParticleTypes.SWEEP_ATTACK
static DefaultParticleType
ParticleTypes.TOTEM_OF_UNDYING
static DefaultParticleType
ParticleTypes.UNDERWATER
static DefaultParticleType
ParticleTypes.WARPED_SPORE
static DefaultParticleType
ParticleTypes.WAX_OFF
static DefaultParticleType
ParticleTypes.WAX_ON
static DefaultParticleType
ParticleTypes.WHITE_ASH
static DefaultParticleType
ParticleTypes.WITCH
Modifier and TypeFieldDescriptionprivate com.mojang.serialization.Codec<DefaultParticleType>
DefaultParticleType.codec
private static ParticleEffect.Factory<DefaultParticleType>
DefaultParticleType.PARAMETER_FACTORY
Modifier and TypeMethodDescriptionDefaultParticleType.getType()
private static DefaultParticleType
Modifier and TypeMethodDescriptioncom.mojang.serialization.Codec<DefaultParticleType>
DefaultParticleType.getCodec()