Uses of Interface
net.minecraft.server.command.LootCommand.FeedbackMessage
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Uses of LootCommand.FeedbackMessage in net.minecraft.server.command
Modifier and TypeMethodDescriptionint
LootCommand.Target.accept(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, List<ItemStack> items, LootCommand.FeedbackMessage messageSender)
private static int
LootCommand.executeBlock(ServerCommandSource source, BlockPos targetPos, int slot, int stackCount, List<ItemStack> stacks, LootCommand.FeedbackMessage messageSender)
private static int
LootCommand.executeGive(Collection<ServerPlayerEntity> players, List<ItemStack> stacks, LootCommand.FeedbackMessage messageSender)
private static int
LootCommand.executeInsert(ServerCommandSource source, BlockPos targetPos, List<ItemStack> stacks, LootCommand.FeedbackMessage messageSender)
private static int
LootCommand.executeReplace(Collection<? extends Entity> targets, int slot, int stackCount, List<ItemStack> stacks, LootCommand.FeedbackMessage messageSender)
private static int
LootCommand.executeSpawn(ServerCommandSource source, Vec3d pos, List<ItemStack> stacks, LootCommand.FeedbackMessage messageSender)