Uses of Interface
net.minecraft.server.command.LootCommand.Target
-
Uses of LootCommand.Target in net.minecraft.server.command
Modifier and TypeMethodDescriptioncom.mojang.brigadier.builder.ArgumentBuilder<ServerCommandSource,?>
LootCommand.SourceConstructor.construct(com.mojang.brigadier.builder.ArgumentBuilder<ServerCommandSource,?> builder, LootCommand.Target target)
private static int
LootCommand.executeFish(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, Identifier lootTable, BlockPos pos, ItemStack stack, LootCommand.Target constructor)
private static int
LootCommand.executeKill(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, Entity entity, LootCommand.Target constructor)
private static int
LootCommand.executeLoot(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, Identifier lootTable, LootCommand.Target constructor)
private static int
LootCommand.executeMine(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, BlockPos pos, ItemStack stack, LootCommand.Target constructor)
private static int
LootCommand.getFeedbackMessageSingle(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, Identifier lootTable, LootContext lootContext, LootCommand.Target constructor)