Uses of Class
net.minecraft.state.StateManager.Builder
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Uses of StateManager.Builder in net.minecraft.block
Modifier and TypeMethodDescriptionprotected void
AbstractButtonBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
AbstractFurnaceBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
AbstractLichenBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
AbstractPlantStemBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
AmethystClusterBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
AnvilBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
AttachedStemBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BambooBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BannerBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BarrelBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BedBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BeehiveBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BeetrootsBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BellBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BigDripleafBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BigDripleafStemBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
Block.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BrewingStandBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
BubbleColumnBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CactusBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CakeBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CampfireBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CandleBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CandleCakeBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CarvedPumpkinBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CaveVinesBodyBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CaveVinesHeadBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
ChainBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
ChestBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
ChorusFlowerBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
ChorusPlantBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CocoaBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CommandBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
ComparatorBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
ComposterBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
ConduitBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CoralParentBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
CropBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
DaylightDetectorBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
DeadCoralWallFanBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
DetectorRailBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
DispenserBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
DoorBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
EnderChestBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
EndPortalFrameBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
EndRodBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
FarmlandBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
FenceBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
FenceGateBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
FireBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
FluidBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
FrostedIceBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
GlazedTerracottaBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
GlowLichenBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
GrindstoneBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
HangingRootsBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
HopperBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
JigsawBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
JukeboxBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
LadderBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
LanternBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
LeavesBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
LecternBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
LeveledCauldronBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
LeverBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
LightBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
LightningRodBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
LoomBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
MushroomBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
NetherPortalBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
NetherWartBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
NoteBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
ObserverBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
PaneBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
PillarBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
PistonBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
PistonExtensionBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
PistonHeadBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
PointedDripstoneBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
PoweredRailBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
PressurePlateBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
RailBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
RedstoneLampBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
RedstoneOreBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
RedstoneTorchBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
RedstoneWireBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
RepeaterBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
RespawnAnchorBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
RotatedInfestedBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SaplingBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
ScaffoldingBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SculkSensorBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SeaPickleBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
ShulkerBoxBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SignBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SkullBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SlabBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SmallDripleafBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SnowBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SnowyBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
StairsBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
StemBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
StonecutterBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
StructureBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SugarCaneBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
SweetBerryBushBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
TallPlantBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
TargetBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
TntBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
TrapdoorBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
TripwireBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
TripwireHookBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
TurtleEggBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
VineBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
WallBannerBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
WallBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
WallRedstoneTorchBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
WallSignBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
WallSkullBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
WallTorchBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
protected void
WeightedPressurePlateBlock.appendProperties(StateManager.Builder<Block,BlockState> builder)
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Uses of StateManager.Builder in net.minecraft.fluid
Modifier and TypeMethodDescriptionprotected void
FlowableFluid.appendProperties(StateManager.Builder<Fluid,FluidState> builder)
protected void
Fluid.appendProperties(StateManager.Builder<Fluid,FluidState> builder)
protected void
LavaFluid.Flowing.appendProperties(StateManager.Builder<Fluid,FluidState> builder)
protected void
WaterFluid.Flowing.appendProperties(StateManager.Builder<Fluid,FluidState> builder)
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Uses of StateManager.Builder in net.minecraft.state
Modifier and TypeMethodDescription