Uses of Enum Class
net.minecraft.util.Arm
Package
Description
-
Uses of Arm in net.minecraft.client.option
-
Uses of Arm in net.minecraft.client.render.entity.feature
Modifier and TypeMethodDescriptionprotected void
HeldItemFeatureRenderer.renderItem(LivingEntity entity, ItemStack stack, ModelTransformation.Mode transformationMode, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)
protected void
PlayerHeldItemFeatureRenderer.renderItem(LivingEntity entity, ItemStack stack, ModelTransformation.Mode transformationMode, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)
private void
PlayerHeldItemFeatureRenderer.renderSpyglass(LivingEntity entity, ItemStack stack, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)
-
Uses of Arm in net.minecraft.client.render.entity.model
Modifier and TypeMethodDescriptionprotected ModelPart
private ModelPart
IllagerEntityModel.getAttackingArm(Arm arm)
void
ArmorStandEntityModel.setArmAngle(Arm arm, MatrixStack matrices)
void
BipedEntityModel.setArmAngle(Arm arm, MatrixStack matrices)
void
IllagerEntityModel.setArmAngle(Arm arm, MatrixStack matrices)
void
ModelWithArms.setArmAngle(Arm arm, MatrixStack matrices)
void
PlayerEntityModel.setArmAngle(Arm arm, MatrixStack matrices)
void
SkeletonEntityModel.setArmAngle(Arm arm, MatrixStack matrices)
-
Uses of Arm in net.minecraft.client.render.item
Modifier and TypeMethodDescriptionprivate void
HeldItemRenderer.applyEatOrDrinkTransformation(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack)
private void
HeldItemRenderer.applyEquipOffset(MatrixStack matrices, Arm arm, float equipProgress)
private void
HeldItemRenderer.applySwingOffset(MatrixStack matrices, Arm arm, float swingProgress)
private void
HeldItemRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm)
private void
HeldItemRenderer.renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm)
private void
HeldItemRenderer.renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack)
-
Uses of Arm in net.minecraft.entity
-
Uses of Arm in net.minecraft.entity.decoration
-
Uses of Arm in net.minecraft.entity.mob
-
Uses of Arm in net.minecraft.entity.player
-
Uses of Arm in net.minecraft.network.packet.c2s.play
ModifierConstructorDescriptionClientSettingsC2SPacket(String language, int viewDistance, ChatVisibility chatVisibility, boolean chatColors, int modelBitMask, Arm mainArm, boolean filterText)
-
Uses of Arm in net.minecraft.util