Uses of Class
net.minecraft.world.gen.chunk.StructuresConfig
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Uses of StructuresConfig in net.minecraft.world.gen.chunk
Modifier and TypeFieldDescriptionprivate StructuresConfig
ChunkGenerator.structuresConfig
private StructuresConfig
ChunkGeneratorSettings.structuresConfig
private StructuresConfig
FlatChunkGeneratorConfig.structuresConfig
Modifier and TypeFieldDescriptionstatic com.mojang.serialization.Codec<StructuresConfig>
StructuresConfig.CODEC
Modifier and TypeMethodDescriptionChunkGenerator.getStructuresConfig()
ChunkGeneratorSettings.getStructuresConfig()
FlatChunkGeneratorConfig.getStructuresConfig()
Modifier and TypeMethodDescriptionprivate static ChunkGeneratorSettings
ChunkGeneratorSettings.createIslandSettings(StructuresConfig structuresConfig, BlockState defaultBlock, BlockState defaultFluid, boolean bool, boolean bool2)
private static ChunkGeneratorSettings
ChunkGeneratorSettings.createSurfaceSettings(StructuresConfig structuresConfig, boolean amplified)
private static ChunkGeneratorSettings
ChunkGeneratorSettings.createUndergroundSettings(StructuresConfig structuresConfig, BlockState defaultBlock, BlockState defaultFluid)
FlatChunkGeneratorConfig.withLayers(List<FlatChunkGeneratorLayer> layers, StructuresConfig structuresConfig)
FlatChunkGeneratorConfig.withStructuresConfig(StructuresConfig structuresConfig)
ModifierConstructorDescriptionChunkGenerator(BiomeSource populationSource, BiomeSource biomeSource, StructuresConfig structuresConfig, long worldSeed)
ChunkGenerator(BiomeSource biomeSource, StructuresConfig structuresConfig)
private
ChunkGeneratorSettings(StructuresConfig structuresConfig, GenerationShapeConfig generationShapeConfig, BlockState defaultBlock, BlockState defaultFluid, int bedrockCeilingY, int bedrockFloorY, int seaLevel, int minSurfaceLevel, boolean mobGenerationDisabled, boolean aquifers, boolean noiseCaves, boolean deepslate, boolean oreVeins, boolean noodleCaves)
private
FlatChunkGeneratorConfig(Registry<Biome> biomeRegistry, StructuresConfig structuresConfig, List<FlatChunkGeneratorLayer> layers, boolean hasLakes, boolean hasFeatures, Optional<Supplier<Biome>> biome)
FlatChunkGeneratorConfig(StructuresConfig structuresConfig, Registry<Biome> biomeRegistry)