Uses of Class
net.minecraft.entity.ai.pathing.Path
Package
Description
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Uses of Path in net.minecraft.client.render.debug
Modifier and TypeFieldDescriptionBeeDebugRenderer.Bee.path
final Path
VillageDebugRenderer.Brain.path
Modifier and TypeMethodDescriptionvoid
static void
PathfindingDebugRenderer.drawPath
(Path path, float nodeSize, boolean bool, boolean drawLabels, double cameraX, double cameraY, double cameraZ) private static void
PathfindingDebugRenderer.drawPathInternal
(Path path, float nodeSize, boolean bool, boolean drawLabels, double cameraX, double cameraY, double cameraZ) static void
PathfindingDebugRenderer.drawPathLines
(Path path, double cameraX, double cameraY, double cameraZ) ModifierConstructorDescriptionBee
(UUID uuid, int entityId, Position position, Path path, BlockPos hive, BlockPos flower, int travelTicks) Brain
(UUID uuid, int int2, String string, String profession, int xp, float float2, float float3, Position pos, String string2, @Nullable Path path, boolean wantsGolem) -
Uses of Path in net.minecraft.entity.ai.brain
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Uses of Path in net.minecraft.entity.ai.brain.task
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Uses of Path in net.minecraft.entity.ai.goal
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Uses of Path in net.minecraft.entity.ai.pathing
Modifier and TypeMethodDescriptionprivate Path
PathNodeNavigator.createPath
(PathNode endNode, BlockPos target, boolean reachesTarget) BirdNavigation.findPathTo
(Entity entity, int distance) EntityNavigation.findPathTo
(double x, double y, double z, int distance) EntityNavigation.findPathTo
(Set<BlockPos> positions, int distance) EntityNavigation.findPathTo
(Set<BlockPos> positions, int range, boolean useHeadPos, int distance) EntityNavigation.findPathTo
(Entity entity, int distance) EntityNavigation.findPathTo
(BlockPos target, int distance) EntityNavigation.findPathTo
(BlockPos target, int minDistance, int maxDistance) MobNavigation.findPathTo
(Entity entity, int distance) MobNavigation.findPathTo
(BlockPos target, int distance) SpiderNavigation.findPathTo
(Entity entity, int distance) SpiderNavigation.findPathTo
(BlockPos target, int distance) EntityNavigation.findPathToAny
(Set<BlockPos> positions, int range, boolean useHeadPos, int distance, float followRange) EntityNavigation.findPathToAny
(Stream<BlockPos> positions, int distance) PathNodeNavigator.findPathToAny
(Profiler profiler, PathNode startNode, Map<TargetPathNode, BlockPos> positions, float followRange, int distance, float rangeMultiplier) PathNodeNavigator.findPathToAny
(ChunkCache world, MobEntity mob, Set<BlockPos> positions, float followRange, int distance, float rangeMultiplier) static Path
Path.fromBuffer
(PacketByteBuf buffer) EntityNavigation.getCurrentPath()
Modifier and TypeMethodDescriptionboolean
Path.equalsPath
(@Nullable Path o) boolean
EntityNavigation.startMovingAlong
(@Nullable Path path, double speed) -
Uses of Path in net.minecraft.entity.boss.dragon
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Uses of Path in net.minecraft.entity.boss.dragon.phase
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Uses of Path in net.minecraft.entity.passive
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Uses of Path in net.minecraft.server.network
Modifier and TypeMethodDescriptionstatic void
DebugInfoSender.sendPathfindingData
(World world, MobEntity mob, @Nullable Path path, float nodeReachProximity)