Uses of Class
net.minecraft.particle.DefaultParticleType
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Uses of DefaultParticleType in net.minecraft.client.particle
Modifier and TypeMethodDescriptionAshParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.DrippingHoneyFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.DrippingLavaFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.DrippingObsidianTearFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.DrippingWaterFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.DripstoneLavaSplashFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.FallingDripstoneLavaFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.FallingDripstoneWaterFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.FallingHoneyFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.FallingLavaFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.FallingNectarFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.FallingObsidianTearFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.FallingSporeBlossomFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.FallingWaterFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.LandingDripstoneLavaFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.LandingHoneyFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.LandingLavaFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockLeakParticle.LandingObsidianTearFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BubbleColumnUpParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BubblePopParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CampfireSmokeParticle.CosySmokeFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CampfireSmokeParticle.SignalSmokeFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CloudParticle.CloudFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CloudParticle.SneezeFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CrackParticle.SlimeballFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CrackParticle.SnowballFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CurrentDownParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) DamageParticle.DefaultFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) DamageParticle.EnchantedHitFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) DamageParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) DragonBreathParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ElderGuardianAppearanceParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) EmotionParticle.AngryVillagerFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) EmotionParticle.HeartFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) EnchantGlyphParticle.EnchantFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) EnchantGlyphParticle.NautilusFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) EndRodParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ExplosionEmitterParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ExplosionLargeParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ExplosionSmokeParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FireSmokeParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FireworksSparkParticle.ExplosionFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FireworksSparkParticle.FlashFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FishingParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FlameParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FlameParticle.SmallFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GlowParticle.ElectricSparkFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GlowParticle.GlowFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GlowParticle.ScrapeFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GlowParticle.WaxOffFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GlowParticle.WaxOnFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ItemBillboardParticle.BarrierFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ItemBillboardParticle.LightFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) LargeFireSmokeParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) LavaEmberParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) NoteParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) PortalParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) RainSplashParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ReversePortalParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SnowflakeParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SoulParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpellParticle.DefaultFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpellParticle.EntityAmbientFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpellParticle.EntityFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpellParticle.InstantFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpellParticle.WitchFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpitParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SquidInkParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SquidInkParticle.GlowSquidInkFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SuspendParticle.DolphinFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SuspendParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SuspendParticle.HappyVillagerFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SuspendParticle.MyceliumFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SweepAttackParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) TotemParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterBubbleParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterSplashParticle.SplashFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterSuspendParticle.CrimsonSporeFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterSuspendParticle.SporeBlossomAirFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterSuspendParticle.UnderwaterFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterSuspendParticle.WarpedSporeFactory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WhiteAshParticle.Factory.createParticle
(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) -
Uses of DefaultParticleType in net.minecraft.particle
Modifier and TypeFieldDescriptionstatic final DefaultParticleType
ParticleTypes.AMBIENT_ENTITY_EFFECT
static final DefaultParticleType
ParticleTypes.ANGRY_VILLAGER
static final DefaultParticleType
ParticleTypes.ASH
static final DefaultParticleType
ParticleTypes.BARRIER
static final DefaultParticleType
ParticleTypes.BUBBLE
static final DefaultParticleType
ParticleTypes.BUBBLE_COLUMN_UP
static final DefaultParticleType
ParticleTypes.BUBBLE_POP
static final DefaultParticleType
ParticleTypes.CAMPFIRE_COSY_SMOKE
static final DefaultParticleType
ParticleTypes.CAMPFIRE_SIGNAL_SMOKE
static final DefaultParticleType
ParticleTypes.CLOUD
static final DefaultParticleType
ParticleTypes.COMPOSTER
static final DefaultParticleType
ParticleTypes.CRIMSON_SPORE
static final DefaultParticleType
ParticleTypes.CRIT
static final DefaultParticleType
ParticleTypes.CURRENT_DOWN
static final DefaultParticleType
ParticleTypes.DAMAGE_INDICATOR
static final DefaultParticleType
ParticleTypes.DOLPHIN
static final DefaultParticleType
ParticleTypes.DRAGON_BREATH
static final DefaultParticleType
ParticleTypes.DRIPPING_DRIPSTONE_LAVA
static final DefaultParticleType
ParticleTypes.DRIPPING_DRIPSTONE_WATER
static final DefaultParticleType
ParticleTypes.DRIPPING_HONEY
static final DefaultParticleType
ParticleTypes.DRIPPING_LAVA
static final DefaultParticleType
ParticleTypes.DRIPPING_OBSIDIAN_TEAR
static final DefaultParticleType
ParticleTypes.DRIPPING_WATER
static final DefaultParticleType
ParticleTypes.EFFECT
static final DefaultParticleType
ParticleTypes.ELDER_GUARDIAN
static final DefaultParticleType
ParticleTypes.ELECTRIC_SPARK
static final DefaultParticleType
ParticleTypes.ENCHANT
static final DefaultParticleType
ParticleTypes.ENCHANTED_HIT
static final DefaultParticleType
ParticleTypes.END_ROD
static final DefaultParticleType
ParticleTypes.ENTITY_EFFECT
static final DefaultParticleType
ParticleTypes.EXPLOSION
static final DefaultParticleType
ParticleTypes.EXPLOSION_EMITTER
static final DefaultParticleType
ParticleTypes.FALLING_DRIPSTONE_LAVA
static final DefaultParticleType
ParticleTypes.FALLING_DRIPSTONE_WATER
static final DefaultParticleType
ParticleTypes.FALLING_HONEY
static final DefaultParticleType
ParticleTypes.FALLING_LAVA
static final DefaultParticleType
ParticleTypes.FALLING_NECTAR
static final DefaultParticleType
ParticleTypes.FALLING_OBSIDIAN_TEAR
static final DefaultParticleType
ParticleTypes.FALLING_SPORE_BLOSSOM
static final DefaultParticleType
ParticleTypes.FALLING_WATER
static final DefaultParticleType
ParticleTypes.FIREWORK
static final DefaultParticleType
ParticleTypes.FISHING
static final DefaultParticleType
ParticleTypes.FLAME
static final DefaultParticleType
ParticleTypes.FLASH
static final DefaultParticleType
ParticleTypes.GLOW
static final DefaultParticleType
ParticleTypes.GLOW_SQUID_INK
static final DefaultParticleType
ParticleTypes.HAPPY_VILLAGER
static final DefaultParticleType
ParticleTypes.HEART
static final DefaultParticleType
ParticleTypes.INSTANT_EFFECT
static final DefaultParticleType
ParticleTypes.ITEM_SLIME
static final DefaultParticleType
ParticleTypes.ITEM_SNOWBALL
static final DefaultParticleType
ParticleTypes.LANDING_HONEY
static final DefaultParticleType
ParticleTypes.LANDING_LAVA
static final DefaultParticleType
ParticleTypes.LANDING_OBSIDIAN_TEAR
static final DefaultParticleType
ParticleTypes.LARGE_SMOKE
static final DefaultParticleType
ParticleTypes.LAVA
static final DefaultParticleType
ParticleTypes.LIGHT
static final DefaultParticleType
ParticleTypes.MYCELIUM
static final DefaultParticleType
ParticleTypes.NAUTILUS
static final DefaultParticleType
ParticleTypes.NOTE
static final DefaultParticleType
ParticleTypes.POOF
static final DefaultParticleType
ParticleTypes.PORTAL
static final DefaultParticleType
ParticleTypes.RAIN
static final DefaultParticleType
ParticleTypes.REVERSE_PORTAL
static final DefaultParticleType
ParticleTypes.SCRAPE
static final DefaultParticleType
ParticleTypes.SMALL_FLAME
static final DefaultParticleType
ParticleTypes.SMOKE
static final DefaultParticleType
ParticleTypes.SNEEZE
static final DefaultParticleType
ParticleTypes.SNOWFLAKE
static final DefaultParticleType
ParticleTypes.SOUL
static final DefaultParticleType
ParticleTypes.SOUL_FIRE_FLAME
static final DefaultParticleType
ParticleTypes.SPIT
static final DefaultParticleType
ParticleTypes.SPLASH
static final DefaultParticleType
ParticleTypes.SPORE_BLOSSOM_AIR
static final DefaultParticleType
ParticleTypes.SQUID_INK
static final DefaultParticleType
ParticleTypes.SWEEP_ATTACK
static final DefaultParticleType
ParticleTypes.TOTEM_OF_UNDYING
static final DefaultParticleType
ParticleTypes.UNDERWATER
static final DefaultParticleType
ParticleTypes.WARPED_SPORE
static final DefaultParticleType
ParticleTypes.WAX_OFF
static final DefaultParticleType
ParticleTypes.WAX_ON
static final DefaultParticleType
ParticleTypes.WHITE_ASH
static final DefaultParticleType
ParticleTypes.WITCH
Modifier and TypeFieldDescriptionprivate final com.mojang.serialization.Codec<DefaultParticleType>
DefaultParticleType.codec
private static final ParticleEffect.Factory<DefaultParticleType>
DefaultParticleType.PARAMETER_FACTORY
Modifier and TypeMethodDescriptionDefaultParticleType.getType()
private static DefaultParticleType
Modifier and TypeMethodDescriptioncom.mojang.serialization.Codec<DefaultParticleType>
DefaultParticleType.getCodec()