Interface SynchronousResourceReloader

All Superinterfaces:
ResourceReloader
All Known Implementing Classes:
BlockEntityRenderDispatcher, BlockRenderManager, BuiltinModelItemRenderer, EntityModelLoader, EntityRenderDispatcher, GameRenderer, ItemRenderer, LanguageManager, SearchManager, WorldRenderer

public interface SynchronousResourceReloader extends ResourceReloader
A base resource reloader that does all its work in the apply executor, or the game engine's thread.
API Note:
This resource reloader is useful as a resource reload callback that doesn't need resource manager access. If you access the resource manager, consider writing resource reloaders that have a proper prepare stage instead by moving resource manager access to the prepare stage. That can speed up resource reloaders significantly.
Mappings:
Namespace Name
official adu
intermediary net/minecraft/class_4013
named net/minecraft/resource/SynchronousResourceReloader
  • Method Details

    • reload

      default CompletableFuture<Void> reload(ResourceReloader.Synchronizer synchronizer, ResourceManager manager, Profiler prepareProfiler, Profiler applyProfiler, Executor prepareExecutor, Executor applyExecutor)
      Performs a reload. Returns a future that is completed when the reload is completed.

      In a reload, there is a prepare stage and an apply stage. For the prepare stage, you should create completable futures with CompletableFuture.supplyAsync(..., prepareExecutor) to ensure the prepare actions are done with the prepare executor. Then, you should have a completable future for all the prepared actions, and call combinedPrepare.thenCompose(synchronizer::waitFor) to notify the synchronizer. Finally, you should run CompletableFuture.thenAcceptAsync(..., applyExecutor) for apply actions. In the end, returns the result of thenAcceptAsync.

      Specified by:
      reload in interface ResourceReloader
      Parameters:
      synchronizer - the synchronizer
      manager - the resource manager
      prepareProfiler - the profiler for prepare stage
      applyProfiler - the profiler for apply stage
      prepareExecutor - the executor for prepare stage
      applyExecutor - the executor for apply stage
      Returns:
      a future for the reload
      See Also:
      Mappings:
      Namespace Name Mixin selector
      official a Lado;a(Lado$a;Ladt;Lapu;Lapu;Ljava/util/concurrent/Executor;Ljava/util/concurrent/Executor;)Ljava/util/concurrent/CompletableFuture;
      intermediary method_25931 Lnet/minecraft/class_3302;method_25931(Lnet/minecraft/class_3302$class_4045;Lnet/minecraft/class_3300;Lnet/minecraft/class_3695;Lnet/minecraft/class_3695;Ljava/util/concurrent/Executor;Ljava/util/concurrent/Executor;)Ljava/util/concurrent/CompletableFuture;
      named reload Lnet/minecraft/resource/ResourceReloader;reload(Lnet/minecraft/resource/ResourceReloader$Synchronizer;Lnet/minecraft/resource/ResourceManager;Lnet/minecraft/util/profiler/Profiler;Lnet/minecraft/util/profiler/Profiler;Ljava/util/concurrent/Executor;Ljava/util/concurrent/Executor;)Ljava/util/concurrent/CompletableFuture;
    • reload

      void reload(ResourceManager manager)
      Performs the reload in the apply executor, or the game engine.
      Parameters:
      manager - the resource manager
      Mappings:
      Namespace Name Mixin selector
      official a Ladu;a(Ladt;)V
      intermediary method_14491 Lnet/minecraft/class_4013;method_14491(Lnet/minecraft/class_3300;)V
      named reload Lnet/minecraft/resource/SynchronousResourceReloader;reload(Lnet/minecraft/resource/ResourceManager;)V