Uses of Class
net.minecraft.world.gen.StructureAccessor
Packages that use StructureAccessor
Package
Description
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Uses of StructureAccessor in net.minecraft.server.world
Fields in net.minecraft.server.world declared as StructureAccessorMethods in net.minecraft.server.world that return StructureAccessor -
Uses of StructureAccessor in net.minecraft.structure
Methods in net.minecraft.structure with parameters of type StructureAccessorModifier and TypeMethodDescriptionvoidPostPlacementProcessor.afterPlace(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos pos, StructurePiecesList children) voidBuriedTreasureGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidDesertTempleGenerator.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidIglooGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidJungleTempleGenerator.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidMineshaftGenerator.MineshaftCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidMineshaftGenerator.MineshaftCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidMineshaftGenerator.MineshaftRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidMineshaftGenerator.MineshaftStairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.Bridge.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.BridgeCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.BridgeEnd.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.BridgePlatform.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.BridgeSmallCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.BridgeStairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorBalcony.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorExit.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorLeftTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorNetherWartsRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorRightTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorStairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.SmallCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFossilGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.Base.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.CoreRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.DoubleXRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.DoubleXYRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.DoubleYRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.DoubleYZRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.DoubleZRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.Entry.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.Penthouse.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.SimpleRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.SimpleRoomTop.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.WingRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanRuinGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidPoolStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, BlockPos pos, boolean keepJigsaws) voidPoolStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidRuinedPortalStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidShipwreckGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidSimpleStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.ChestCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.Corridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.FiveWayCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.LeftTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.Library.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.PortalRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.PrisonHall.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.RightTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.SmallCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.SpiralStaircase.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.SquareRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.Stairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) abstract voidStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidSwampHutGenerator.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStructureStart.place(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos) -
Uses of StructureAccessor in net.minecraft.structure.pool
Methods in net.minecraft.structure.pool with parameters of type StructureAccessorModifier and TypeMethodDescriptionbooleanEmptyPoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) booleanFeaturePoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) booleanListPoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) booleanSinglePoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) abstract booleanStructurePoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) -
Uses of StructureAccessor in net.minecraft.world
Fields in net.minecraft.world declared as StructureAccessorMethods in net.minecraft.world with parameters of type StructureAccessorModifier and TypeMethodDescriptionprivate static booleanSpawnHelper.canSpawn(ServerWorld world, SpawnGroup group, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnSettings.SpawnEntry spawnEntry, BlockPos.Mutable pos, double squaredDistance) private static booleanSpawnHelper.containsSpawnEntry(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, SpawnSettings.SpawnEntry spawnEntry, BlockPos pos) private static Pool<SpawnSettings.SpawnEntry>SpawnHelper.getSpawnEntries(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, BlockPos pos, @Nullable Biome biome) private static Optional<SpawnSettings.SpawnEntry>SpawnHelper.pickRandomSpawnEntry(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, Random random, BlockPos pos) static booleanSpawnHelper.shouldUseNetherFortressSpawns(BlockPos pos, ServerWorld world, SpawnGroup spawnGroup, StructureAccessor structureAccessor) -
Uses of StructureAccessor in net.minecraft.world.gen
Methods in net.minecraft.world.gen that return StructureAccessorConstructors in net.minecraft.world.gen with parameters of type StructureAccessorModifierConstructorDescriptionprotectedStructureWeightSampler(StructureAccessor structureAccessor, Chunk chunk) -
Uses of StructureAccessor in net.minecraft.world.gen.chunk
Methods in net.minecraft.world.gen.chunk with parameters of type StructureAccessorModifier and TypeMethodDescriptionvoidChunkGenerator.addStructureReferences(StructureWorldAccess world, StructureAccessor structureAccessor, Chunk chunk) Finds all structures that the given chunk intersects, and adds references to their starting chunks to it.abstract voidChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidDebugChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidFlatChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidNoiseChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.abstract voidChunkGenerator.carve(ChunkRegion chunkRegion, long seed, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver generationStep) Generates caves for the given chunk.voidDebugChunkGenerator.carve(ChunkRegion chunkRegion, long seed, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver generationStep) Generates caves for the given chunk.voidFlatChunkGenerator.carve(ChunkRegion chunkRegion, long seed, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver generationStep) Generates caves for the given chunk.voidNoiseChunkGenerator.carve(ChunkRegion chunkRegion, long seed, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver generationStep) Generates caves for the given chunk.voidChunkGenerator.generateFeatures(StructureWorldAccess world, Chunk chunk, StructureAccessor structureAccessor) voidDebugChunkGenerator.generateFeatures(StructureWorldAccess world, Chunk chunk, StructureAccessor structureAccessor) ChunkGenerator.getEntitySpawnList(Biome biome, StructureAccessor accessor, SpawnGroup group, BlockPos pos) NoiseChunkGenerator.getEntitySpawnList(Biome biome, StructureAccessor accessor, SpawnGroup group, BlockPos pos) private static intChunkGenerator.getStructureReferences(StructureAccessor structureAccessor, Chunk chunk, ChunkSectionPos sectionPos, StructureFeature<?> structureFeature) ChunkGenerator.populateBiomes(Registry<Biome> biomeRegistry, Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) NoiseChunkGenerator.populateBiomes(Registry<Biome> biomeRegistry, Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) private voidNoiseChunkGenerator.populateBiomes(Registry<Biome> biomeRegistry, Blender blender, StructureAccessor structureAccessor, Chunk chunk) abstract CompletableFuture<Chunk>ChunkGenerator.populateNoise(Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.DebugChunkGenerator.populateNoise(Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.FlatChunkGenerator.populateNoise(Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.NoiseChunkGenerator.populateNoise(Executor executor, Blender blender, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.private ChunkNoiseChunkGenerator.populateNoise(Blender blender, StructureAccessor structureAccessor, Chunk chunk, int int2, int int3) voidChunkGenerator.setStructureStarts(DynamicRegistryManager registryManager, StructureAccessor structureAccessor, Chunk chunk, StructureManager structureManager, long worldSeed) Determines which structures should start in the given chunk and creates their starting points. -
Uses of StructureAccessor in net.minecraft.world.gen.feature
Methods in net.minecraft.world.gen.feature with parameters of type StructureAccessorModifier and TypeMethodDescriptionStructureFeature.locateStructure(WorldView world, StructureAccessor structureAccessor, BlockPos searchStartPos, int searchRadius, boolean skipExistingChunks, long worldSeed, StructureConfig config) Tries to find the closest structure of this type near a given block.private static voidWoodlandMansionFeature.postPlace(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, StructurePiecesList children)