Uses of Class
net.minecraft.world.ChunkRegion
Packages that use ChunkRegion
Package
Description
The base package for all Minecraft classes.
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Uses of ChunkRegion in net.minecraft
Fields in net.minecraft declared as ChunkRegionMethods in net.minecraft with parameters of type ChunkRegionModifier and TypeMethodDescriptionstatic class_6748class_6748.method_39342(@Nullable ChunkRegion chunkRegion) Constructors in net.minecraft with parameters of type ChunkRegionModifierConstructorDescription(package private)class_6748(ChunkRegion chunkRegion, List<class_6748.class_6782> list, List<class_6748.class_6782> list2) -
Uses of ChunkRegion in net.minecraft.world.gen
Methods in net.minecraft.world.gen with parameters of type ChunkRegion -
Uses of ChunkRegion in net.minecraft.world.gen.chunk
Methods in net.minecraft.world.gen.chunk with parameters of type ChunkRegionModifier and TypeMethodDescriptionabstract voidChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidDebugChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidFlatChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidNoiseChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.abstract voidChunkGenerator.carve(ChunkRegion chunkRegion, long seed, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver generationStep) Generates caves for the given chunk.voidDebugChunkGenerator.carve(ChunkRegion chunkRegion, long seed, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver generationStep) Generates caves for the given chunk.voidFlatChunkGenerator.carve(ChunkRegion chunkRegion, long seed, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver generationStep) Generates caves for the given chunk.voidNoiseChunkGenerator.carve(ChunkRegion chunkRegion, long seed, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver generationStep) Generates caves for the given chunk.Blender.method_39570(ChunkRegion chunkRegion, int int2, int int3) private static Set<EightWayDirection>Blender.method_39579(ChunkRegion chunkRegion, int int2, int int3) abstract voidChunkGenerator.populateEntities(ChunkRegion region) voidDebugChunkGenerator.populateEntities(ChunkRegion region) voidFlatChunkGenerator.populateEntities(ChunkRegion region) voidNoiseChunkGenerator.populateEntities(ChunkRegion region)