Package net.minecraft.world.gen.feature
Class WoodlandMansionFeature
java.lang.Object
net.minecraft.world.gen.feature.StructureFeature<DefaultFeatureConfig>
net.minecraft.world.gen.feature.WoodlandMansionFeature
- Mappings:
Namespace Name official cyl
intermediary net/minecraft/class_3223
named net/minecraft/world/gen/feature/WoodlandMansionFeature
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Field Summary
Fields inherited from class net.minecraft.world.gen.feature.StructureFeature
BASTION_REMNANT, BURIED_TREASURE, DESERT_PYRAMID, END_CITY, field_31518, FORTRESS, IGLOO, JUNGLE_PYRAMID, LAND_MODIFYING_STRUCTURES, MANSION, MINESHAFT, MONUMENT, NETHER_FOSSIL, OCEAN_RUIN, PILLAGER_OUTPOST, RUINED_PORTAL, SHIPWRECK, STRONGHOLD, STRUCTURES, SWAMP_HUT, VILLAGE
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Constructor Summary
ConstructorDescriptionWoodlandMansionFeature
(com.mojang.serialization.Codec<DefaultFeatureConfig> configCodec) -
Method Summary
Modifier and TypeMethodDescriptionprivate static void
addPieces
(StructurePiecesCollector collector, DefaultFeatureConfig config, StructurePiecesGenerator.Context context) protected boolean
If true, this structure's start position will be uniformly distributed within a placement grid cell.private static void
postPlace
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, StructurePiecesList children) Methods inherited from class net.minecraft.world.gen.feature.StructureFeature
calculateBoundingBox, configure, getCodec, getGenerationStep, getLocatedPos, getName, getPostProcessor, getStartChunk, init, locateStructure, readStructureStart, shouldStartAt, tryPlaceStart
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Constructor Details
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WoodlandMansionFeature
- Mappings:
Namespace Name Mixin selector official <init>
Lcyl;<init>(Lcom/mojang/serialization/Codec;)V
intermediary <init>
Lnet/minecraft/class_3223;<init>(Lcom/mojang/serialization/Codec;)V
named <init>
Lnet/minecraft/world/gen/feature/WoodlandMansionFeature;<init>(Lcom/mojang/serialization/Codec;)V
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Method Details
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isUniformDistribution
protected boolean isUniformDistribution()If true, this structure's start position will be uniformly distributed within a placement grid cell. If false, the structure's starting point will be biased towards the center of the cell.- Overrides:
isUniformDistribution
in classStructureFeature<DefaultFeatureConfig>
- Mappings:
Namespace Name Mixin selector official a
Lcxy;a()Z
intermediary method_27219
Lnet/minecraft/class_3195;method_27219()Z
named isUniformDistribution
Lnet/minecraft/world/gen/feature/StructureFeature;isUniformDistribution()Z
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addPieces
private static void addPieces(StructurePiecesCollector collector, DefaultFeatureConfig config, StructurePiecesGenerator.Context context) - Mappings:
Namespace Name Mixin selector official a
Lcyl;a(Ldfd;Lcze;Ldfa$a;)V
intermediary method_38695
Lnet/minecraft/class_3223;method_38695(Lnet/minecraft/class_6626;Lnet/minecraft/class_3111;Lnet/minecraft/class_6622$class_6623;)V
named addPieces
Lnet/minecraft/world/gen/feature/WoodlandMansionFeature;addPieces(Lnet/minecraft/structure/StructurePiecesCollector;Lnet/minecraft/world/gen/feature/DefaultFeatureConfig;Lnet/minecraft/structure/StructurePiecesGenerator$Context;)V
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postPlace
private static void postPlace(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, StructurePiecesList children) - Mappings:
Namespace Name Mixin selector official a
Lcyl;a(Lcao;Lcan;Lcps;Ljava/util/Random;Lddx;Lbzd;Ldfb;)V
intermediary method_38694
Lnet/minecraft/class_3223;method_38694(Lnet/minecraft/class_5281;Lnet/minecraft/class_5138;Lnet/minecraft/class_2794;Ljava/util/Random;Lnet/minecraft/class_3341;Lnet/minecraft/class_1923;Lnet/minecraft/class_6624;)V
named postPlace
Lnet/minecraft/world/gen/feature/WoodlandMansionFeature;postPlace(Lnet/minecraft/world/StructureWorldAccess;Lnet/minecraft/world/gen/StructureAccessor;Lnet/minecraft/world/gen/chunk/ChunkGenerator;Ljava/util/Random;Lnet/minecraft/util/math/BlockBox;Lnet/minecraft/util/math/ChunkPos;Lnet/minecraft/structure/StructurePiecesList;)V
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