Package net.minecraft.entity.passive
Class GoatEntity.GoatPathNodeMaker
java.lang.Object
net.minecraft.entity.ai.pathing.PathNodeMaker
net.minecraft.entity.ai.pathing.LandPathNodeMaker
net.minecraft.entity.passive.GoatEntity.GoatPathNodeMaker
- Enclosing class:
- GoatEntity
- Mappings:
Namespace Name official bis$aintermediary net/minecraft/class_6053$class_6339named net/minecraft/entity/passive/GoatEntity$GoatPathNodeMaker
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Field Summary
FieldsFields inherited from class net.minecraft.entity.ai.pathing.LandPathNodeMaker
waterPathNodeTypeWeight, Y_OFFSETFields inherited from class net.minecraft.entity.ai.pathing.PathNodeMaker
cachedWorld, canEnterOpenDoors, canOpenDoors, canSwim, entity, entityBlockXSize, entityBlockYSize, entityBlockZSize, pathNodeCache -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetDefaultNodeType(BlockView world, int x, int y, int z) Gets the path node type at the given position without adjusting the node type according to whether the entity can enter or open doorsMethods inherited from class net.minecraft.entity.ai.pathing.LandPathNodeMaker
adjustNodeType, clear, findNearbyNodeTypes, getCommonNodeType, getFeetY, getFeetY, getLandNodeType, getNode, getNodeType, getNodeType, getNodeTypeFromNeighbors, getPathNode, getStart, getSuccessors, inflictsFireDamage, init, isValidAdjacentSuccessor, isValidDiagonalSuccessor, method_37004Methods inherited from class net.minecraft.entity.ai.pathing.PathNodeMaker
canEnterOpenDoors, canOpenDoors, canSwim, getNode, getNode, setCanEnterOpenDoors, setCanOpenDoors, setCanSwim
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Field Details
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pos
- Mappings:
Namespace Name Mixin selector official lLbis$a;l:Lgh$a;intermediary field_33489Lnet/minecraft/class_6053$class_6339;field_33489:Lnet/minecraft/class_2338$class_2339;named posLnet/minecraft/entity/passive/GoatEntity$GoatPathNodeMaker;pos:Lnet/minecraft/util/math/BlockPos$Mutable;
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Constructor Details
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GoatPathNodeMaker
GoatPathNodeMaker()
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Method Details
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getDefaultNodeType
Gets the path node type at the given position without adjusting the node type according to whether the entity can enter or open doors- Overrides:
getDefaultNodeTypein classLandPathNodeMaker- Mappings:
Namespace Name Mixin selector official aLdik;a(Lbzj;III)Ldih;intermediary method_17Lnet/minecraft/class_8;method_17(Lnet/minecraft/class_1922;III)Lnet/minecraft/class_7;named getDefaultNodeTypeLnet/minecraft/entity/ai/pathing/PathNodeMaker;getDefaultNodeType(Lnet/minecraft/world/BlockView;III)Lnet/minecraft/entity/ai/pathing/PathNodeType;
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