Uses of Interface
net.minecraft.util.math.Spline
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Uses of Spline in net.minecraft.util.math
Modifier and TypeClassDescriptionstatic final record
static final record
Modifier and TypeFieldDescriptionSpline.Builder.values
Spline.class_6738.values
The field for thevalues
record component.Modifier and TypeMethodDescriptionSpline.Builder.build()
static <C> Spline<C>
Spline.fixedFloatFunction
(float value) Modifier and TypeMethodDescriptionstatic <C> com.mojang.serialization.Codec<Spline<C>>
Spline.method_39232
(com.mojang.serialization.Codec<ToFloatFunction<C>> codec) Spline.class_6738.values()
Returns the value of thevalues
record component.Modifier and TypeMethodDescriptionModifierConstructorDescriptionclass_6738
(ToFloatFunction<C> toFloatFunction, float[] float2, List<Spline<C>> list, float[] float3) -
Uses of Spline in net.minecraft.world.biome.source.util
Modifier and TypeFieldDescriptionprivate final Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.factorSpline
private final Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.offsetSpline
private final Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.peakSpline
Modifier and TypeFieldDescriptionprivate static final com.mojang.serialization.Codec<Spline<VanillaTerrainParameters.NoisePoint>>
VanillaTerrainParameters.field_35457
Modifier and TypeMethodDescriptionprivate static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.buildErosionFactorSpline
(float value, boolean bool, ToFloatFunction<Float> toFloatFunction) private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.createFlatOffsetSpline
(float float2, float float3, float float4, float float5, float float6, float float7, ToFloatFunction<Float> toFloatFunction) private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.createLandSpline
(float float2, float float3, float float4, float float5, float float6, float float7, boolean bool, boolean bool2, ToFloatFunction<Float> toFloatFunction) VanillaTerrainParameters.getFactorSpline()
VanillaTerrainParameters.getOffsetSpline()
VanillaTerrainParameters.getPeakSpline()
private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.method_38219
(float float2, boolean bool, ToFloatFunction<Float> toFloatFunction) private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.method_38855
(float float2, float float3, ToFloatFunction<Float> toFloatFunction) private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.method_38856
(float float2, float float3, float float4, float float5, ToFloatFunction<Float> toFloatFunction) private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.method_38857
(float float2, ToFloatFunction<Float> toFloatFunction) ModifierConstructorDescriptionVanillaTerrainParameters
(Spline<VanillaTerrainParameters.NoisePoint> offsetSpline, Spline<VanillaTerrainParameters.NoisePoint> factorSpline, Spline<VanillaTerrainParameters.NoisePoint> peakSpline)