Class BeaconScreen.LevelTwoEffectButtonWidget

All Implemented Interfaces:
Drawable, Element, Narratable, BeaconScreen.BeaconButtonWidget, Selectable
Enclosing class:
BeaconScreen

@Environment(CLIENT) private class BeaconScreen.LevelTwoEffectButtonWidget extends BeaconScreen.EffectButtonWidget
Mappings:
Namespace Name
official eds$g
intermediary net/minecraft/class_466$class_6393
named net/minecraft/client/gui/screen/ingame/BeaconScreen$LevelTwoEffectButtonWidget
  • Constructor Details

    • LevelTwoEffectButtonWidget

      public LevelTwoEffectButtonWidget(int x, int y, StatusEffect statusEffect)
      Mappings:
      Namespace Name Mixin selector
      official <init> Leds$g;<init>(Leds;IILawl;)V
      intermediary <init> Lnet/minecraft/class_466$class_6393;<init>(Lnet/minecraft/class_466;IILnet/minecraft/class_1291;)V
      named <init> Lnet/minecraft/client/gui/screen/ingame/BeaconScreen$LevelTwoEffectButtonWidget;<init>(Lnet/minecraft/client/gui/screen/ingame/BeaconScreen;IILnet/minecraft/entity/effect/StatusEffect;)V
  • Method Details

    • getEffectName

      protected MutableText getEffectName(StatusEffect statusEffect)
      Overrides:
      getEffectName in class BeaconScreen.EffectButtonWidget
      Mappings:
      Namespace Name Mixin selector
      official b Leds$d;b(Lawl;)Lqf;
      intermediary method_37082 Lnet/minecraft/class_466$class_469;method_37082(Lnet/minecraft/class_1291;)Lnet/minecraft/class_5250;
      named getEffectName Lnet/minecraft/client/gui/screen/ingame/BeaconScreen$EffectButtonWidget;getEffectName(Lnet/minecraft/entity/effect/StatusEffect;)Lnet/minecraft/text/MutableText;
    • tick

      public void tick(int level)
      Specified by:
      tick in interface BeaconScreen.BeaconButtonWidget
      Overrides:
      tick in class BeaconScreen.EffectButtonWidget
      Mappings:
      Namespace Name Mixin selector
      official a Leds$a;a(I)V
      intermediary method_37080 Lnet/minecraft/class_466$class_6392;method_37080(I)V
      named tick Lnet/minecraft/client/gui/screen/ingame/BeaconScreen$BeaconButtonWidget;tick(I)V