Uses of Record Class
net.minecraft.world.biome.source.util.VanillaTerrainParameters.NoisePoint
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Uses of VanillaTerrainParameters.NoisePoint in net.minecraft.world.biome.source.util
Modifier and TypeFieldDescriptionprivate final Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.factorSpline
private static final com.mojang.serialization.Codec<Spline<VanillaTerrainParameters.NoisePoint>>
VanillaTerrainParameters.field_35457
(package private) static final com.mojang.serialization.Codec<ToFloatFunction<VanillaTerrainParameters.NoisePoint>>
VanillaTerrainParameters.LocationFunction.field_35464
private final ToFloatFunction<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.LocationFunction.noiseFunction
private final Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.offsetSpline
private final Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.peakSpline
Modifier and TypeMethodDescriptionVanillaTerrainParameters.createNoisePoint
(float continentalnessNoise, float erosionNoise, float weirdnessNoise) Modifier and TypeMethodDescriptionprivate static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.buildErosionFactorSpline
(float value, boolean bool, ToFloatFunction<Float> toFloatFunction) private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.createFlatOffsetSpline
(float float2, float float3, float float4, float float5, float float6, float float7, ToFloatFunction<Float> toFloatFunction) private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.createLandSpline
(float float2, float float3, float float4, float float5, float float6, float float7, boolean bool, boolean bool2, ToFloatFunction<Float> toFloatFunction) VanillaTerrainParameters.getFactorSpline()
VanillaTerrainParameters.getOffsetSpline()
VanillaTerrainParameters.getPeakSpline()
private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.method_38219
(float float2, boolean bool, ToFloatFunction<Float> toFloatFunction) private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.method_38855
(float float2, float float3, ToFloatFunction<Float> toFloatFunction) private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.method_38856
(float float2, float float3, float float4, float float5, ToFloatFunction<Float> toFloatFunction) private static Spline<VanillaTerrainParameters.NoisePoint>
VanillaTerrainParameters.method_38857
(float float2, ToFloatFunction<Float> toFloatFunction) Modifier and TypeMethodDescriptionfloat
VanillaTerrainParameters.LocationFunction.apply
(VanillaTerrainParameters.NoisePoint noisePoint) float
VanillaTerrainParameters.getFactor
(VanillaTerrainParameters.NoisePoint point) float
VanillaTerrainParameters.getOffset
(VanillaTerrainParameters.NoisePoint point) float
VanillaTerrainParameters.getPeak
(VanillaTerrainParameters.NoisePoint point) ModifierConstructorDescriptionprivate
LocationFunction
(ToFloatFunction<VanillaTerrainParameters.NoisePoint> noiseFunction, String id) VanillaTerrainParameters
(Spline<VanillaTerrainParameters.NoisePoint> offsetSpline, Spline<VanillaTerrainParameters.NoisePoint> factorSpline, Spline<VanillaTerrainParameters.NoisePoint> peakSpline)